Royal Marines


Entry: No requirements.

Basic Training: The character receives the following skills as part of his basic training:
  • Small Arms (Rifle) 3
  • Thrown Weapon 1
  • Melee Combat (Unarmed) 2
  • Swimming 2
  • Wheeled Vehicle 1
  • Willpower 1
Special: Characters with INT and EDU 7+ may enter Officer Candidate School (OCS). If so, they receive 'Officer Skills' (see below), are commissioned as 2nd Lieutenants, and then conduct their first term normally.
NCO Skills: When an enlisted marine gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills. Please note that careers specifically marked as being officers (ie. Aviation, Officer) do not gain these benefits:
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Royal Marine Commando
Mountain & Artic Warfare Cadre
Support
Special Boat Squadron

Roayl Marine Commando
Entry: STR+CON 10+
First Term Skills: The character receives the following skills in their first term:
  • Climbing 3
  • Heavy Weapons 1
  • Melee Combat (Armed) 2
  • Melee Combat (Unarmed) 2
  • Navigation 2
  • Observation 1
  • Small Arms (Rifle) 2
  • Snow Skiing 3
  • Stealth 2
  • Survival 2
  • Thrown Weapon 1
  • Willpower 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Small Arms
  • Snow Skiing
  • Survival
  • Swimming
  • Tracked Vehicle
  • Wheeled Vehicle
  • Willpower

Mountain & Arctic Warfare Cadre
Entry: one term as a Royal Marine, CON+STR+AGL 15+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 4
  • Forward Observer 1
  • Heavy Weapons 2
  • Instruction 3
  • Melee Combat (Armed) 2
  • Melee Combat (Unarmed) 2
  • Navigation 4
  • Observation 2
  • Parachute 4
  • Small Arms (Pistol) 3
  • Small Arms (Rifle) 3
  • Small Boat 3
  • Snow Skiing 4
  • Stealth 3
  • Survival 4
  • Swimming 2
  • Thrown Weapon 1
  • Tracking 3
  • Willpower 2
Contacts: Two per term, military or intelligence community. On a roll of 1d10 of 7+, the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Heavy Weapons
  • Hovercraft
  • Leadership
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Ship Handling
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapons
  • Tracking
  • Willpower

Special Boat Service
Entry: No prerequisites.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 3
  • Combat Engineer 4
  • Forward Observer 2
  • Heavy Weapons 2
  • Melee Combat (Armed) 4
  • Melee Combat (Unarmed) 4
  • Navigation 4
  • Observation 4
  • Parachute 4
  • Scuba 6
  • Ship Handling 3
  • Small Arms (Pistol) 4
  • Small Arms (Rifle) 3
  • Small Boat 6
  • Stealth 3
  • Survival 3
  • Swimming 6
  • Thrown Weapon 2
  • Willpower 4
Contacts: Two per term, military or intelligence community. On a roll of 1d10 of 7+, the contact is foreign.
Special: Add +1 to Initiative.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Aircraft Mechanic
  • Climbing
  • Combat Engineer
  • Communications
  • Computer
  • Construction
  • Electronics
  • Excavation
  • Gunsmith
  • Forward Observer
  • Heavy Weapons
  • Hovercraft
  • Investigation
  • Leadership
  • Machinist
  • Mechanic
  • Medical
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Psychology
  • Research
  • Scrounging
  • Scuba
  • Ship Handling
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapons
  • Tracking
  • Warhead
  • Willpower

Support
Entry: OCS, military academy, or commission, AGL 6+.
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: Two per term, military. On a roll of 1d10 of 7+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Musical Instrument
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

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