Legion Etranger
French Foreign Legion


Entry, Enlisted: No prerequisites, but enlistment is not open to French citizens.
Entry, Officer: All Foreign Legion officers are graduates of St. Cyr military academy.

Basic Training: The character receives the following skills as part of his basic training:
  • Language (French) 6
  • Small Arms (Rifle) 3
  • Thrown Weapon 1
  • Melee Combat (Unarmed) 1
  • Swimming 2
  • Wheeled Vehicle 1
  • Willpower 1
NCO Skills: When an enlisted legioniare gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills.
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Armour
Artillery
Construction Engineer
Engineer
Infantry
2e Regiment du Parachutiste
Medic, Enlisted
Support

Armour
Entry: (enlisted) none
(officer) military academy.
First Term Skills: The character receives the following skills in their first term:
  • Heavy Weapons 3
  • Mechanic 3
  • Tracked Vehicle 3
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Gunsmith
  • Heavy Weapons
  • Machinist
  • Mechanic
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Warhead
  • Wheeled Vehicle

Artillery
Entry: STR 5+, and (officers only) military academy
First Term Skills: The character receives the following skills in their first term:
  • Heavy Weapons 4
  • Mechanic 3
  • Tracked Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Communications
  • Computer
  • Electronics
  • Forward Observer
  • Gunsmith
  • Heavy Weapons
  • Machinist
  • Mechanic
  • Melee Combat
  • Small Arms
  • Swimming
  • Thrown Weapon
  • Tracked vehicle
  • Warhead
  • Wheeled vehicle

Construction Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering, and military academy
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 2
  • Construction 3 or Tracked Vehicle 3
  • Excavation 2
  • Scrounging 2
  • Small Arms (Rifle) 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Engineer
Entry: (enlisted) none; (officer) Master’s in Engineering and military academy
First Term Skills: The character receives the following skills in their first term:
  • Combat Engineer 3
  • Construction 2
  • Excavation 3
  • Heavy Weapons 1
  • Scrounging 2
  • Small Arms (Rifle) 1
  • Tracked Vehicle 1
Contacts: One (officers two) per term, military or engineering. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Combat Engineer
  • Construction
  • Excavation
  • Heavy Weapons
  • Observation
  • Small Arms
  • Small Boat
  • Tracked Vehicle
  • Wheeled Vehicle

Infantry
Entry: STR+AGL 10+, and (officers only) military academy.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 2
  • Heavy Weapons 1
  • Navigation 1
  • Observation 2
  • Small Arms (Rifle) 2
  • Survival 2
  • Swimming 2
  • Willpower 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Small Arms
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Wheeled Vehicle
  • Willpower

2eme Regiment Etranger de Parachutiste
Entry: CON+STR+AGL 17+, and (officers only) Military Academy
First Term Skills: The character receives the following skills in their first term:
  • Climbing 4
  • Combat Engineer 2
  • Forward Observer 1
  • Heavy Weapons 2
  • Melee Combat (Armed) 2
  • Melee Combat (Unarmed) 2
  • Navigation 3
  • Observation 3
  • Parachute 4
  • Small Arms (Pistol) 2
  • Small Arms (Rifle) 2
  • Small Boat 2
  • Stealth 3
  • Survival 4
  • Swimming 3
  • Thrown Weapon 1
  • Willpower 3
Speciality Skills: during first term the character must choose a speciality; this does not affect subsequent term skill picks:
  • Urban
    • Heavy Weapons +2
    • Stealth +2
  • Amphibious
    • Scuba 3
    • Small Boat +2
    • Swimming +1
  • Mountain
    • Climbing +2
    • Snow Skiing 3
  • Demolitions
    • Combat Engineer +3
Subsequent Term Skills: A total of eight (8) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Heavy Weapons
  • Leadership
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracking
  • Willpower
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.

Medic, Enlisted
Entry: EDU 6+.
First Term Skills: The character receives the following skills in their first term:
  • Medical 3
  • Wheeled Vehicle 3
Contacts: One per term, military or medical. On a roll of 1d10 of 8+, the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Biology
  • Chemistry
  • Climbing
  • Medical
  • Melee Combat
  • Navigation
  • Scrounging
  • Small Arms
  • Small Boat
  • Survival
  • Swimming
  • Wheeled Vehicle

Support, Enlisted & Officer
Entry: (enlisted) none; (officer) military academy
First Term Skills: The character receives the following skills in their first term:
  • speciality 3 (choose one of the skills listed below)
  • Mechanic 1
  • Wheeled Vehicle 2
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Aircraft Mechanic
  • Biology
  • Chemistry
  • Climbing
  • Communications
  • Computer
  • Electronics
  • Genetics
  • Geology
  • Gunsmith
  • Hovercraft
  • Instruction
  • Interrogation
  • Language
  • Machinist
  • Mechanic
  • Meteorology
  • Navigation
  • Persuasion
  • Physics
  • Scrounging
  • Ship Handling
  • Small Boat
  • Survival
  • Swimming
  • Warhead

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