Event 6- Secret 'Sassin
* At the start of the game all teams must assemble in their designated rooms. No one may have any shielding at this point.

* Each team is to form a group with their team in the name e.g 'AM Assassins', 'Ninja', 'Mano Rossa' or 'Hashishim'. I will be invited into each group to check the group shields, or lack thereof. I will then leave the group and allow teams to shield up.

* From that point on there will be no new players allowed to teams.

* I will use the 'group list' command to get a list of players. I will then write down each competitor's name on a piece of paper and put it in a box.

* While I'm doing this, teams will have time to get various shields and protection. NOTE: Players may only be shielded by members of their own team; no player from another guild is allowed to interfere.

* I will then draw names from the box and hand them to each player

* After everyone has received a name I'll ask on the Assassin's talker channel that everyone has a slip of paper with an opponent's name on it. Anyone with a teammate's name should contact me via tell.

* After everyone's ready, the game starts. You must hunt and kill the person on your paper. If you manage to kill that person, take the slip of paper from him/her and eat your own. Go for the other person then.

* The game is over when only one Guild remains.

Start Location:
Upstairs in The Fiddler's Riddle pub in OC. Rooms are Allocated as follows.

Room 1: AM Assassins
Room 2: Mano Rossa
Room 3: Hashishim
Room 4: Ninja

Rules:
*
This is a lethal event. Players must be PK to participate.

* You are only allowed to attack the person on your sheet of paper and defend yourself (lethally if necessary) against someone if you are certain that that person has your name.

* Intentionally leaving OC and staying outside the city is not allowed. It is accepted that players may accidentally walk out a gate, but upon realising this, you should make your way back into the city. Anyone witnessing a player leaving the city must inform me immediately. Worship areas, vaults and prison are also out of bounds.

* If you end up with someone from your own guild on your slip of paper then inform me immediately. You are not required to Attack that person but you must stay in the game and defend yourself from attack. When too many players have their own teammates on their paper i will pause the game and re-issue papers.

Scoring:
The winning team is awarded 20 points.
Team in second is awarded 15 points.
Team in third is awarded 10 points
Fourth gets 5 points.

Requirements:
A talker is required. All players must be PK. This game is very complicated to organise and delays are inevitable, so please be patient.
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