Event 4- Inhumation challenge
Several volunteer player killers will have warning contracts placed on them. Start times for each group of players within a certain guild level will be varied, in the interests of fairness. This is so the younger less skilled Assassins have a chance of scoring for their team. Once announced, all participating assassins of that guild title may hunt the clients. The main assassins' guild channel should be used to announce closures of contracts.


Start Location:
The Assassins' Guild book room in AM.

Rules:

* This is a technically a non lethal event. It is considered bad form to kill a member from an opposition team and doing so will result in a punishment.

* Clients are within rights to defend themselves if they spot someone trying to inhume them. They have every right to kill the assassin that attempts the inhume, so be weary.

* No assassin should leave the book room until their guild level is announced over the channel. This gives the less skilled contenders a good head start. Each gap between player groups will be approximately 30 seconds.

* Please try to avoid killing clients by any means other than inhumation.

* All clients must agree not to remain in any rooms that are extremely hard to reach for the duration of the event. These include Order rooms, brother David's, passage rooms, L-Space, Vaults, prisons, mid-air locations, you get the idea.

*Outside interference is not allowed, from both the Assassins' and Client's point of view. This includes getting a wizard to shield a client in order to be harder to inhume. Two clients assisting each other, however, is allowed.

* If a client is killed via another method than inhumation, he or she may request outside assistance for a res/restore. This is the only exception from the above rule. That client is not then a target until he or she feels ready. they will then tell me and I will announce their re-entry into the game.


Scoring:

I've changed the scoring for this game, as in recent times it has seemed too overpowered. The team that wins this game usually goes on to win the entire thing. In interests of fairness and competition, I have reduced the scoring to be as follows:

Two points awarded per inhume.
Three points awarded if the inhume is by the guild's unique method
.

Requiremen
ts:
A Talker will be required.
Assassins must be graduated and at or above the guild level which allows them to see PK contracts.
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