FORMATIONS
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Modus Operandi
Extended Line
The simplist of formations. A simple line of players, all parrallel to their direction of movement. This allows good width in the field. Making it less likely  you�ll be flanked. Allowing good shooting to your front.  Scouts should be deployed on the flanks. Assault players are best in the centre. Support men would be best deployed behind the line.

                                         
X            X  X  X  X                  X                        
                                  
SCOUT   ASSUALT PLAYERS    SCOUT                  moving
                                                          
X    X
                                                    SUPPORT PLAYERS 
 
Linear Patrol
This is the most useful formation in a 24 hour game. It is for when not compromised, as it allows stealth to be used. However,  it has the worst firearc to the front. When compromised, the patrol must change formation. Practise changing into extended line or 2 fireteams. A variant can be to have a flank guard, towards a direction of threat.

                        
X SCOUT      X               X X X X                        X
                       
�Pointman�  PIG    ASSAULT PLAYERS           PIG
                                                                                                
  �tailgunner�
              
<moving                      X SCOUT (Overpoint)


Fire Teams
Use this formation when attacking a static feature, or trying to push forward in a firefight. In effect, the team splits into 2; An Attack team and a Support team. One fires from long range while the other moves in on it�s flank. When the fireteams get 50m apart, they should reverse roles. So that they �tick tock� past each other.  This formation can be used in reverse to withdraw.


                       
X         X        X X
                    
SCOUT    PIG ASSAULT             50m
                               "Attack Team"       
                                                                                            
X X           X        X
                                                                                        
ASSAULT     PIG     SCOUT
                                                                                                   "Support Team"

All Round Defense
When the team is stationary and alert, they can assume all round defense for improved security. Useful when you are uncertain of which direction the opponents are in. Each man has an interlocking firearc. Look for natural features  to use for cover.  The 2 players in the formation centre are free to eat/drink/rest, etc. They may go out and recce or it could be the CO discussing the team�s next move. The two Support players would cover the longest firearcs with the most view.

                                              
X PIG                X                   PIG X

   
                                                                     
  X "CO"
                                                          X             X            X



                                                                         X
Variants
There are many variants of these formations above, including �wedge�, �arrowhead� etc. You can easily come up with your own, to suit the roles players take on your team and the number of guys you have. Those above,  are only examples.
Practice any formations you intend to use. Do so on the ground, without guns as a dry fire exercise. Everyone needs to know when and where to move and which direction is their fire arc and responsibility. A commonly understood handsignal or radio code will help players know when to assume a formation and then what their responsibility is. As long as they stay focussed on their own job, the formation should work. Reducing players caught unsupported and friendly fire incidents.

Strategic Level
On a larger, strategic level, these formations can be used with other friendly teams to perform large scale attacks and engagements, combined from several directions. All that is required is a radio with each patrol leader and an overall �co-ordinator.� He makes all of the decisions, after getting info from �scouts and snipers� reports and real time radio comm�s.
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