The Known Series of Hunter Killers
Drone (St. 10, Dx. 12, Iq. 12, Ht. 325)
The first Hunter Killer class battle unit to be produced by Cyberdyne Systems, the Hunter Killer Drone was developed in 2004 as part of their introduction to military robotics and unmanned aerial weapons systems.
Primarily developed as an
autonomous gunship for battlefield use, the Hunter Killer Drone is only
approximately 1.8 m across, and is very lightly armored, being able to be
destroyed merely by sustained machine gun fire.
Developed in the CRS
laboratories, the Hunter Killer Drone were trained on computer simulation
programs while tethered to machines capable of recording their sensor readings
and decision making processes. Equipped with only three air-to-surface missiles
mounted on each turbofan wing rail and two low mounted machine guns, the Hunter
Killer Drone is very lightly armed by today’s advanced standards. Its low level
artificial intelligence in conjunction with its very basic sensor suite makes
this unit easy to fool. For a unit which fires rockets it seems almost laughable
to equip it with thermo graphic sensors as the primary target detection sensors,
but this is what CRS have done. This causes the Hunter Killer Drone to become
confused nearly every time it fires at a target, as it registers the explosion
caused on impact to be a large target and will fly towards it, often overlooking
human targets almost right in front of it.
More sleek and angular in design than the large, insect like Aerial Hunter Killer known today, the Hunter Killer Drone sports the same Vertical Take Off and Landing (VTOL) technology employed by its later cousin, though be it on a smaller scale. Unlike the Aerial Hunter Killer however, the Hunter Killer Drone is not fusion reactor powered and does not possess any plasma weapon technology. Swivel mounted electric turbofans are positioned on the wingtips on either side of the body, with another, slightly smaller, swivel mounted electric turbofan positioned at the rear of the craft. These produce a great degree of movement to the craft, allowing it to move in all planes of direction.
6 Missiles do 6d concussion each
2 Gatling Guns
(Type: Cr, Dmg: 5D+1, Ss: 20, Acc: 13, Wt: 45, Rof: 3-166, Shots: 500, Rcl: -1)
Centurion (St. 12, Dx. 16, Iq. 12, Ht. 925)
The Hunter Killer Centurion is Skynet's largest mobile, walker-style ground Hunter Killer unit. It is an autonomous combination platform, packing advanced targeting systems, heavy amour and heavy firepower. Used primarily in an anti-vehicle role or deployed in small squadrons to hunt down and terminate humans, the Hunter Killer Centurion is the most expensive (in terms of materials, power and time) Hunter Killer unit produced by Skynet.
Due to its large size and
the tenacious defending of its posts, this Hunter Killer unit soon gained the
nickname "Centurion" from the
Resistance
members who had faced it. The Hunter
Killer Centurion has a central waist unit which houses a miniature high
efficiency fusion reactor and the transmission systems.
The Hunter Killer Centurion's locomotion is provided by four unique, reverse designed legs. The feet of these legs can roll inwards, curling up so that the entire unit can squat in place, lowering its overall height and profile, maintaining a static defensive posture. In an instant, the Hunter Killer Centurion can rise from its crouch and accelerate away across the battlefield either to engage a target or move to a tactically superior position.
The head of the unit
contains sensors contained within armored housing. Each shoulder of the unit
terminates in a heavy remote electric drive weapon. The weapon mounts of the
Hunter Killer Centurion are heavier, thus allowing it to accept larger and more
powerful armaments than the
Hunter Killer Tank.
The Hunter Killer Centurion's weapons consist of two independently operating Rapid Pulse Phased Plasma Cannons, on either side. Each Plasma Cannon is fed from the waste from the miniature reactor, therefore, the weapons payload, is, for all practical purposes, infinite. In the same weapon mount, the Hunter Killer Centurion also mounts a pair of standard reactor fed, very rapid fire Phased Plasma Guns. Again, these are linked to the miniature reactor, so the weapons payload is, for all practical purposes, infinite.
The Hunter Killer Centurion contains a precision autonomous computing unit and also a backup, redundant logic array. Housed inside the waist section are triple redundant systems as well as limited self-repair routines. Due to this relatively high level of artificial intelligence programming, it can not be easily lured into traps, nor can it be decoyed away from its attained position or post.
The gun pods and body of the Hunter Killer Centurion have been designed to subliminally form a demonic face. This is a deliberate feature, implemented by Skynet to induce added psychological threat and fear in any Resistance fighters who face this unit in battle.
2 Phased Plasma Machineguns
(Type: Imp, Dmg: 15D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: 50, Rcl: -2)
Tank (St. 14, Dx. 16, Iq. 14, Ht. 1645)
The Hunter Killer Tank is an autonomous battle unit designed to locate and destroy human Resistance fighters. It is almost 15 meters tall, 20 meters in length and 10 meters wide.
Housed within the main body
of the Hunter Killer Tank is a compact fusion reactor. This, in conjunction with
the drive train, handles the transmissions which drive the four independently
suspended all-terrain track assemblies. Each track is two meters wide, thus
allowing superior all-terrain mobility. The main pivot of the rear tread carrier
is one of the weakest points on the Hunter Killer Tank, and therefore should be
a main target for
Antitank Plasma Mines.
The torso of the tank houses
the primary sensor/scanner suite, target acquisition modules, and fire control
systems as well as redundant tactical microprocessors and operating systems.
The Hunter Killer Tank is
equipped with ultra-high-sensitive infrared lenses, search lights and
Phased Plasma Guns
which are carried on the side mounted turrets. Older model Hunter Killer Tanks
have a single, mounted, Phased Plasma Gun on the left turret and two linked,
dual-mounted, Phased Plasma Guns on the right turret. However, slightly newer
versions have two linked, dual-mounted, Phased Plasma Guns on each turret,
giving them greater fire power. These guns are fed from the Hunter Killer Tank's
reactor waste and payload, and therefore ammunition is for all practical
purposes infinite.
As well as its main
armaments, the Hunter Killer Tank is equipped with two large hydraulic, servo
enhanced manipulator arms with gripper extensions. These are housed in front of
the main torso of the tank. These arms are used for manipulating heavy
equipment, acquiring hard to reach Resistance units, and removing debris from
the unit's path it could not normally merely roll over.
Due to its mission
parameters, the Hunter Killer Tank is only programmed with a relatively low
level of artificial intelligence.
With its industrial strength caterpillar tracks, powerful weaponry, thick
titanium hyper alloy amour and large size, the Hunter Killer Tank is a very
formidable unit.
2 Phased Plasma Machineguns
(Type: Imp, Dmg: 20D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: 50, Rcl: -2)
Flying Mini (St. 9, Dx. 17, Iq. 10, Ht. 345)
The Flying
Mini-Hunter is an autonomous single rotor anti-personnel drone designed to
locate and destroy human
Resistance
fighters. Maneuverability is provided by a
compact, high lift aero dyne fan which turns on frictionless bearings in order
to reduce noise levels.
The Flying Mini-Hunter is
roughly 1 foot in diameter and is normally deployed in groups of four. Flying
Mini-Hunters are transported in a compartment in the underside of Aerial Hunter
Killers awaiting deployment; however they can also be deployed separately.
Due to its small size, the Flying Mini-Hunter is extremely fast and maneuverable; however it is only capable of covering a short range. It utilizes anti-gravity technology to move through the air and is equipped with a front-mounted miniature Phased Pulse Cannon.
In order to detect and track human activity, the Flying Mini-Hunter is equipped with both optical and audio sensor arrays. Its optical sensors consist of liquid optics which extend into the high definition infra-red spectrum and digital thermo graphics as well as low-light, enhanced visual capabilities. Audio sensors are based upon parabolic detection and amplified wave enhancements, thus resulting in very discriminating audio. Directional range finders can then pinpoint targets based on either visual or audio detection.
Phased Plasma Minni Gun
(Type: Dmg: 7D+1, Ss: 13, Acc: 9, Wt: 8.50, Rof: 6, Shots: 50, Rcl: -2)
Silverfish (St. 16, Dx. 18, Iq. 14, Ht. 1945)
The Hunter Killer Silverfish is a small, fast-crawling battle unit that looks like a 5 foot long chrome centipede or trilobite. This unit is extremely quick and maneuverable due to its relatively small size. The Silverfish moves across terrain on multiple, retractable, reverse jointed legs that extend from its underside. The number and positioning of its legs allow the Silverfish to cross very rough terrain and "snake" through heaps of debris. These legs can retract into the units' underside, allowing the Silverfish to lower its height, thus making itself a smaller target. This feature also allows the Silverfish to partially bury itself in the dust and dirt.
The primary function of the
Silverfish is to track down
Resistance
settlements or gun emplacements and to
infiltrate them. However, the Silverfish can also lay in wait in piles of
rubble, maintaining a low-power mode, conducting low level passive scans for
human activity, and has been known to attack lone individuals. When a target
comes within range, it will power up and engage the target. Proximity detection
is carried out using a front "head" mounted sensor array consisting of
ultrasonic and infra-red sensors and radar modules.
Once humans are sensed to be within range, the Silverfish scuttles out of its hiding place and self-detonates. The core explosive charge consists of C-4 wrapped around a pre-fragmented alloy rod. Fragmentation is further enhanced by the actual body of the Silverfish which has been designed to allow the charge to pick up a good amount of additional fragments, as well as any debris in and around the area. The ensuing explosion spays the area with razor sharp and sizzling hot shrapnel, causing massive injuries to anyone within the blast zone.
C4 Explosive
(Type: ,Dmg: 6dx3 per pound, Wt: Spcl, Fuse: Spcl)
Aerial Hunter (St. 14, Dx. 16, Iq. 18, Ht. 2545)
The Aerial
Hunter Killer is Skynet's first fully automated aerial gunship. It is a
semi-autonomous patrol and combat unit used to locate human
Resistance
fighters. As such, it has a very low level
artificial intelligence program. It is self controlled by a battery of four
redundant tactical microprocessors and a fiber optic relay network that rivals
the human nervous system.
The Aerial Hunter Killer has
an armored hyper-alloy semi-Monique airframe that has a honeycombed/blown
structure, similar in design to the skeleton of a bird. This airframe is
connected to two separate engines.
The Aerial Hunter Killer
maneuvers on vectored thrust provided by two large turbofans, as well as several
body mounted swivel thrust nozzle ports. This allows it to perform vertical take
offs and landings. The main directional thrust and sustained hovering capacity
is provided by two large reactor driven electric turbofans mounted in armored
cowlings upon the wing tips.
These two main engines are housed on servo powered body stub mounts. These can
rotate the engines through a full 90 degree forward or aft rotation, allowing
superior maneuverings and massive acceleration or deceleration.
The engine has been constructed to be slim and light, and easily fits in to the airframe that has been built without consideration of the G-force limits that would affect a human being. The electronics have also been hardened against the acceleration forces that would normally kill a human pilot.
The Aerial Hunter Killer has
a retractable claw landing gear assembly which is installed in a tripod
configuration.
The Aerial Hunter Killer is equipped with a sophisticated navigation system,
using satellite GPS and radar, and infrared search lights. It also has advanced
optics and range systems, whereby advanced motion video can pick out movement
among the ruins and the liquid optics and gun sight matrix can identify anything
that the motion sensors can track.
The main armament of the
Aerial Hunter Killer consists of an under slung rapid fire
Phased Plasma Cannon
mounted in a ventral remote electric drive mount turret which can retract into
the belly nacelle. This Phased Plasma Cannon is fed by the internal fusion
reactor waste and its payload is, therefore, for all tactical purposes,
infinite. However, required periodic refueling of its magazine cell limits the
operating time of this unit.
The remote electric drive mount rotates on frictionless, universal bearings,
allowing the Aerial Hunter Killer to engage targets to all sides, including
targets almost directly below the unit.
Once human activity is
located, the Aerial Hunter Killer relays its co-ordinates and any other relevant
information back to Skynet’s central computer system from where available battle
units are directed to the relevant location. The Aerial Hunter Killer can also
deploy
Flying Mini-Hunters
from a compartment in its underside if it cannot reach its targets directly.
There are several slightly
modified versions of the Aerial Hunter Killer in production. The new Mark Eight
Aerial Hunter Killer (described in this document) is the most common, and is
capable of rapid diagonal movement, a feature not previously seen. There are
also Mark Seven Aerial Hunter Killers in production. These battle units are
configured like helicopters instead of gun ships, and carry chain-fed Phased
Plasma Cannons.
As
Resistance
fighters have gained more and more advanced and
destructive weaponry, Skynet has had to make its Aerial Hunter Killers tougher,
stronger, faster and better armed. To this end, it produced the
Heavy Assault Aerial Hunter
Killer, and the
Hunter Killer Bomber.
Phased Plasma Cannon
(Type: Imp, Dmg: 16D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: Spcl, Rcl: -2)
Heavy Assault Aerial Hunter (St. 16, Dx. 20, Iq. 18,
Ht. 3645)
As the Resistance has become more organized, has procured heavier artillery of its own, and has built better, more heavily armored fortifications and bases, Skynet saw the need to produce a new form of AHK, one which could crush these new defenses. It introduced the Heavy Assault Aerial Hunter Killer.
Far larger than the initial Aerial Hunter Killer, the Heavy Assault Aerial Hunter Killer is built to withstand heavy punishment, and take on whole Resistance defenses or squads at a time. Heavily armored, the Heavy Assault Aerial Hunter Killer is extremely tough, a foe not to be taken lightly.
Whereas the original Aerial Hunter Killer is only equipped with one under slung rapid fire Phased Plasma Cannon, the Heavy Assault Aerial Hunter Killer is literally bristling with Plasma Cannons, weaponry and communications antennae all along its underside. Several of these weapons are mounted on platforms capable of rotating 360 degrees, with vertical rotation across another mounted axis.
With more search lights, and
further advances in sensor suit technology, the Heavy Assault Aerial Hunter
Killer is adept at spotting and terminating Resistance fighters and encampments.
Given its extra size and weight, the Heavy Assault Aerial Hunter Killer
possesses three (as opposed to the Aerial Hunter Killer’s two) mounted engines
to allow it to take flight. Rather than the reactor driven electric turbofans of
the original Aerial Hunter Killer, the Heavy Assault Aerial Hunter Killer
utilizes three swivel-mounted plasma jet stream engines to provide thrust,
giving it VTOL capabilities, and amazing maneuvering capabilities.
It is currently rumored the
Heavy Assault Aerial Hunter Killer is capable of troop transport and is used to
fly armies of Terminator units into battle, depositing them where they are most
needed on the battlefield. There is, however, no conclusive proof of this
ability as of yet.
Bigger, tougher and more heavily armed than the previous Aerial Hunter Killer, we will need to rethink some of our battle strategies now that Skynet has introduced the Heavy Assault Aerial Hunter Killer. A danger to any Resistance base exposed above ground, this battle unit comes as a serious threat to us and our existence.
6 Phased Plasma Cannons
(Type: Imp, Dmg: 20D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: Spcl, Rcl: -2)
4 Phased Plasma Machineguns
(Type: Imp, Dmg: 16D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: Spcl, Rcl: -2)
40 Plasma Bombs
(Type: Cr, Dmg 6Dx15, Wt 1.4, Fuse 2-6)
Bomber (St. 16, Dx. 20, Iq. 18, Ht. 3845)
The Hunter
Killer Bomber is a larger, more powerful version of the
Aerial Hunter Killer.
Designed as a Vertical Take Off and Landing (VTOL) heavy assault platform, the
Hunter Killer Bomber features two additional engine pods to support its greater
size and weight. Also featured is a larger, more enhanced gun platform, with
more
Phased Plasma Cannons
than the Aerial Hunter Killer, and additional armor, giving the Hunter Killer
Bomber greater resilience to
Resistance
weapons. The top, back section of this
outer armor is optional however, and can be removed in Skynet's factories, to
allow the Hunter Killer Bomber to maneuver at greater velocities, though at the
expense of its own protection.
The primary function of the
Hunter Killer Bomber is to attack Resistance installations and fortresses that
are heavily armed and well protected. The larger gun battery and heavy armor of
the Hunter Killer Bomber make it ideally suited to this function, rather than
the smaller, lighter Aerial Hunter Killer.
During the course of the
war, Skynet has produced two models of the Hunter Killer Bomber. The Mark Two
Hunter Killer Bomber is of a more winged insect like design, deliberately
constructed to strike fear into the hearts of Resistance fighters. Slightly
smaller than the Mark One, the Mark Two is less heavily armored and has been
designed to move at greater speeds, though it still packs the same deadly amount
of firepower.
2 Phased Plasma Cannons
(Type: Imp, Dmg: 16D, Ss: 15, Acc: 8, Wt: 9.50, Rof: 10-50, Shots: Spcl, Rcl: -2)
10 Plasma Bombs
(Type: Cr, Dmg 6Dx15, Wt 1.4, Fuse 2-6)