Matrix Advantages
Adhesion (25 Points)
With this unusual ability, a hacker can "link" the code of his Residual Image to any hard surface in the Matrix. This may be used to climb walls without gear, ensuring important things (like handy cell phones) aren't dropped into howling chasms, or just never letting go of a certain someone special.
Assembly (75 Points)
Assembly is actually a kind of programming while inside the Matrix. It permits
the user to create new objects from (apparently) thin air. The object or
program created by this skill is persistent in the Matrix, even if the creator
logs out or is killed (unless, of course, the object is disposable). The user of
this skill must understand what he wishes to create.
The GM may require an Iq check to determine whether the user understands the nature of the object he is trying to create. Because this is an extreme departure from the laws of physics in the Real World, assembly requires a great deal of skill at operating in the Matrix and typically only appears in extremely sensitive hackers. Furthermore, it can cause "blips" in the Matrix code which may be detected by the Matrix and send a trace running on the creator.
Copy (150 Points)
This insidious power resembles the ability of a common biological virus. Like
the virus, the user is able to inject his "being" (in the case of the Matrix,
this is the assembled code making up the user's memories and appearance) into
another individual within the Matrix and use the victim's body for its own
purposes.
The user essentially recompiles the
victim's code so it appears as the original. The "new" version of the person
with this skill has all of the memories, abilities, and motivations of the
original. In fact, they are identical in every way and the "new" version is
completely autonomous from the first.
The autonomous programs with this ability have been able to infect a human hacker, rearranging the host's residual image to appear as the clone-maker. However, the original can then upload his "program" into the living brain of the human hacker, an act evoking comparisons to demonic possession.
The victim doesn’t retain any sense of self and cannot ever be saved. Autonomous programs can also use this ability co-opt other software agents within the Matrix. Human hackers using this ability are essentially copying their brainwaves into Matrix code and creating a software clone of themselves. They retain no control over the clone once it is made. The clone will begin to act on its own volition, even, perhaps, contrary to the interests of the original. Basically, it's a psychiatry experiment waiting to happen...
Hackers should be wary, because if their clone is captured by the Machines, it may be disassembled to reveal the hacker's knowledge (about Zion security, tactics, and other operatives).
Disassembly (100 Points)
With this fearsome ability, a user may break apart pieces of Matrix code and
programs. Inside the Matrix, this appears to be some kind of disintegration.
The target will break apart into shafts of light and debris. Use of this skill
is almost always noticed by the Machines, particularly when anything of even
moderate complexity is Disassembled. For any attempt over Difficult complexity,
use of this skill will cause a localized warp in the Matrix, where a wave seems
to pass through all nearby objects, radiating from the point of disruption.
While this will not harm any adjacent Matrix code or hacker it will certainly be
noticed by the Machines and those sensitive to such changes in the Matrix in a
rash of "deja vu".
Finally, autonomous programs subject to Disassembly may get a Willpower rol to retain their form even when under this attack. However, even if an autonomous program is Disassembled, pieces or copies of the program may continue to exist in the Matrix. They may manifest again, perhaps profoundly affected by the interaction with the hacker which deleted them. Some such programs have known to take on characteristics of those which deleted them, as if part of the hacker's code imprinted itself on the ghost code left by the Disassembled program.
Focus (10 Points/ Level)
Focus represents a character's ability to focus her energies on a single action, giving a +1 to any Active Defence while in combat as well as a + 1 to any skill the character is focusing on per level. This concentration may only last for one round.
Flight (25, 50, 100, 200 or 300
Points)
Flight is the fantastic ability to completely defy the physical laws of the
Matrix and propel oneself through the air like, well, like Superman. Most human
hackers don't even believe this skill is possible (hence, they will never
achieve it themselves). Others believe only the "One" could ever disregard the
rules of the Matrix so blatantly. However, it is likely there are some gifted
hackers who would be able to achieve some degree of flight. This power creates a
palpable disruption in the Matrix. Not only will it shock any onlooker who
happens to see the hacker flying through the air, but the System itself will
sense the disturbance and be able to track it.
Levitation (straight up and down "flight") (25 Points)
True Flight (approx. 200 mph) (50 Points)
Speeding Flight (approx 600 mph) (100 Points)
Mach Flight (speed of sound) (200 Points)
Light Speed (300 Points)
Heal (25 Points)
The character has the ability to heal others. They must make physical contact with the subject, and upon a successful Healing roll, the character may restore lost Ht to half of their own Ht. Failure costs the subject to lose 1D of fatigue, and causes half of the user’s Ht in damage.
Juice (ST or DX) (15 points/ level)
Juice allows a hacker to temporarily augment one of their physical
characteristics by adding the levels obtained to either their St or Dx, thus
raising their attribute by that number of levels. The effect wears off after one
round of combat.
Magnify Senses (2 Points/ Level)
Effect: This skill permits the user to enhance his perceptive abilities for a
short time while in the Matrix. +1 to every sensory based perception per level.
Phasing (50 Points)
The user of this skill is able to render his body incorporeal for brief periods
while in the Matrix. While phased, the user of this skill can pass through any
solid object and cannot be harmed by any physical weapons (such as knives,
bullets, flame, speeding cars, etc.). The user cannot touch or harm others as
well (bullets fired from a phased gun remain phased, etc.). Because this power
requires such a departure from the physical laws that govern the Matrix, it is
likely that prolonged use will attract unwanted attention from the system.
Predictive Modeling (50 Points)
With this skill, a hacker may attempt to predict the actions of the Computer and
its minions. This may be useful in evading pursuit or planning an attack. The
Computer is incredibly intelligent though and can change its "mind" without
warning if new data ia considered, thus even a successful use of this advantage
does not ensure the Jumper will know for certain what will occur.
Radial Sense (50 or 100 Points)
A hacker with this ability is able to detect any object within a 360 degree
radius almost as clearly as he would be able to visual detect such an object
within his line of sight.
The user does not "see" the target well enough to make out intricate details such as facial expressions, the color of their clothes, or the make of a particular weapon, the acuity is fine enough to know the approximate size of the person, their heading and speed, whether they carry or are using a weapon, the approximate type of weapon ("pistol", "sword", etc.), and similar details. (50 Points)
The user can "see" the target well enough to make out intricate details such as facial expressions, the color of their clothes, or the make of a particular weapon, the acuity is fine enough to know the exact size of the person, their heading and speed, whether they carry or are using a weapon, the exact type of weapon ("pistol", "sword", etc.), and similar details. (100 Points)
Resiliency (25 points)
Resiliency effects a user's ability to deflect physical damage done to her while
in the Matrix. Essentially, the user's unconscious mind has developed enough
recognition about the reality of the Matrix to disregard a certain amount of
damage. They cannot be stunned or have to roll the normal Dx penalty to earn
their next turn. The player rolls Willpower +3 to ignore all the damage dealt.
Sense Code (20 points)
When the hacker focuses his senses he can actually see the binary code which
makes up the Matrix. This is particularly helpful when trying to distinguish
between whether the Jumper is looking at the Residual Image of a real person or
if the code compiles one of the Computer's minions.
Speed (25, 50, 75 or 100 Points)
Speed augments a character's quickness to unnatural levels. With it, the
character can increase their base movement rate (see below). Often, the
character will move so quickly everyone around her will appear to be frozen in
place.
1 Additional action, add 5 to the character’s base movement rate. (25 Points)
2 Additional actions, add 10 to the character’s base movement rate. (50 Points)
3 Additional actions, add 15 to the character’s base movement rate. (75 Points)
4 Additional actions, add 20 to the character’s base movement rate. (100 Points)
Telekinesis (100 Points)
Telekinesis allows the user to manipulate "physical" objects in the Matrix.
This may be include, lifting, moving, throwing, physically damaging them or
stopping an object completely. When used as a physical attack, its Strength is
equal to the user’s strength and rolled as a thrust. (does not have to be
declared before the attempt).