| Explosive and Guided Weapons |
| Dober Gun - $1800 long gun that fires an explosive shell, low accuracy, small kickback for suits with strength less than 55, clip holds 20 shells |
| Dober Rifle - $2500 more accurate version of the Dober Gun |
| 180mm Cannon - $3200 fires large explosive shells, small kickback, low accuracy, holds 10 shells |
| 320mm Cannon - $5000 fires large explosive shells, has a low accuracy, has a kickback, holds 8 shells |
| 420mm Bazooka - $4500 fires an expolsive rockets, small kickback, can only hold one explosive and must be reloaded after fired, kcikback for suits with strength less tahn 65 6 rockets suplied each battle (must be carried) |
| 520mm Cannon - $8000 fires extreme explosive shells very low accuracy and a large kickback, holds only 5 shells |
| Heavy Missle Launcher - $6500 fires explosive missles, holds 6 at a time |
| 420mm Automatic Bazooka -$8000 bazooka that holds ammo in a clip that will automatically reload, this increase the weapons rate of fire but is still slow, small kickback, holds 6 rockets at once |
| 12 Micro-Missle Pod - $2000 straight fire, small weak missles, short ranged, pod can only hold 12 |
| 8 Missle Shoulder Pod - $4000 straight fire, fires tube missles a moderate range, can do a big amount of damage, pod can only hold 8 |
| Grenade Launcher - $3000 fires grenades a long distance, holds 5 at once, low accuracy |
| Grenade Rack - $1000 holds 5 grenades which can be thrown |
| Cannons and weapons that fire explosive shells tend to have low accuracy and kickbacks that won't allow you to move and fire at the same time. Some missles are guided weapons meaning they can lock onto something and will move towards at to the best of their ability, others simply fire straight forward. Some missle pods fire all their ammo at once while other fire one at a time and have ammo stored in the suit. |
| Micro-Tube Missle Pod - $2000 guided ,moderate range and decent damage, holds a total of 8 missles, fires 2 at a time, hand-held, can be stored on Aires hardpoints |