Explosive and Guided Weapons
Dober Gun - $1800
long gun that fires an explosive shell, low accuracy, small kickback for suits with strength less than 55, clip holds 20 shells
Dober Rifle - $2500
more accurate version of the Dober Gun
180mm Cannon - $3200
fires large explosive shells, small kickback, low accuracy, holds 10 shells
320mm Cannon - $5000
fires large explosive shells, has a low accuracy, has a  kickback, holds 8 shells
420mm Bazooka - $4500
fires an expolsive rockets, small kickback, can only hold one explosive and must be reloaded after fired, kcikback for suits with strength less tahn 65 6 rockets suplied each battle (must be carried)
520mm Cannon - $8000
fires extreme explosive shells very low accuracy and a large kickback, holds only 5 shells
Heavy Missle Launcher - $6500
fires explosive missles, holds 6 at a time
420mm Automatic Bazooka -$8000
bazooka that holds ammo in a clip that will automatically reload, this increase the weapons rate of fire but is still slow, small kickback, holds 6 rockets at once
12 Micro-Missle Pod - $2000
straight fire, small weak missles, short ranged, pod can only hold 12
8 Missle Shoulder Pod - $4000
straight fire, fires tube missles a moderate range, can do a big amount of damage, pod can only hold 8
Grenade Launcher - $3000
fires grenades a long distance, holds 5 at once, low accuracy
Grenade Rack - $1000
holds 5 grenades which can be thrown
Cannons and weapons that fire explosive shells tend to have low accuracy and kickbacks that won't allow you to move and fire at the same time.
Some missles are guided weapons meaning they can lock onto something and will move towards at to the best of their ability, others simply fire straight forward.  Some missle pods fire all their ammo at once while other fire one at a time and have ammo stored in the suit.
Micro-Tube Missle Pod - $2000
guided ,moderate range and decent damage, holds a total of 8 missles, fires 2 at a time, hand-held, can be stored on Aires hardpoints
Back to main
Back to shop
Hosted by www.Geocities.ws

1