| Basic Ranged Weapons |
| 60mm Machine Gun - $500 small machin gun, can easily be placed on a suit, can have up to 2 placed on the head, holds 350 60mm rounds |
| 105mm Machine Gun - $1500 standard machine gun, holds 100 90mm rounds |
| 120mm Machine Gun - $2000 high power machine gun, holds 100 120mm rounds |
| Vulcan Pod - $500 small 30mm gun that can easily be placed almost anywhere on a suit, can have up to 6 placed on the head, holds 500 vulcan rounds |
| Assult Rifle - $2700 fires more slowly than machine guns but more powerful, holds 200 100mm assult rounds |
| Chain Gun - $2000 rapid firing gun, holds 350 90mm rounds |
| Light Gattling - $2500 4 barrled rotating gun, made to fire quickly, not very strong, holds 1000 gattling rounds |
| Gattling-Gun - $3500 6 barrled rotating gun, made to fire quickly, small chance of overheat, holds 2000 gattling rounds |
| Heavy Gattling-Gun - $5500 6 barrled rotating gun, stronger than the normal gattling-gun made to fire quickly, chance of overheat, holds 2000 heavy gattling rounds |
| Basic ranged weaponry is simple projectiles. They carry a limited supply of ammo. Your suit can carry clips of extra ammo for the machine guns and the assult rifle, but nothing else. For these weapons, it is easy to combine them if you have two of them. For more than two weapons, you must ask me about combining them. A combined weapon can carry as much ammo as two weapons, but if you carry extra clips it will take two instead of one to reload it. The Vulcan Pods cannot be combined. |
| 90mm Machine Gun - $1000 weak machine gun with a problem of overheat in overuse, but carries 200 90mm rounds |