| BASES |
| Chaingun Turret - $500 most basic turret, not very strong and accuracy isn't very good but fires quickly, moderate range |
| 180mm AA Cannon - $1000 best against flying enemys, moderate rate of fire, long range |
| 180mm AI Cannon - $1000 best against enemys on the ground, moderate rate of fire, long range |
| Missle Turret - $1500 fires 4 standard guided missles at a time, modrate rate of fire, moderate range |
| Large Missle Turret - $1800 fires 2 large guided missles at a time, slow rate of fire, moderate range |
| Beam Turret - $2500 like a beam rifle, moderate rate of fire, mod range |
| Beam Cannon - $3800 fires large burst of beam energy, slow rate of fire, lower accuracy than the beam turret, long range |
| Laser Turret - $5000 goes through PDF fields and burns away armor, very slow rate of fire in atmosphere, slow rate of fire in space, mod range |
| Laser Cannon - $9000 goes through PDF fields, very powerful, very slow rate of fire |
| Noventa Cannon - $25,000 fires a big blast which then explodes into 50 smaller beams and fills the sky with explosions |
| 320mm Cannon - $2000 fires large explosive shells, has a low accuracy, slow rate of fire, long range |
| 520mm Cannon - $3500 fires extreme explosive shells, very low accuracy, slow rate of fire, very long range |
| Base Energy Shield - $15,000 creates an energy shield that can take large bombardments, anything inside the shield can fire to the outside |
| Base Hyper-Jammers - $15,000 renders a base undetectable to by scanners |
| Base Active-Cloak - $20,000 renders a base invisible, de-activates if something disrupts the field by passing through it |