BASES
Chaingun Turret - $500
most basic turret, not very strong and accuracy isn't very good but fires quickly, moderate range
180mm AA Cannon - $1000
best against flying enemys, moderate rate of fire, long range
180mm AI Cannon - $1000
best against enemys on the ground, moderate rate of fire, long range
Missle Turret - $1500
fires 4 standard guided missles at a time, modrate rate of fire, moderate range
Large Missle Turret - $1800
fires 2 large guided missles at a time, slow rate of fire, moderate range
Beam Turret - $2500
like a beam rifle, moderate rate of fire, mod range
Beam Cannon - $3800
fires large burst of beam energy, slow rate of fire, lower accuracy than the beam turret, long range
Laser Turret - $5000
goes through PDF fields and burns away armor, very slow rate of fire in atmosphere, slow rate of fire in space, mod range
Laser Cannon - $9000
goes through PDF fields, very powerful, very slow rate of fire
Noventa Cannon - $25,000
fires a big blast which then explodes into 50 smaller beams and fills the sky with explosions
320mm Cannon - $2000
fires large explosive shells, has a low accuracy, slow rate of fire, long range
520mm Cannon - $3500
fires extreme explosive shells, very low accuracy, slow rate of fire, very long range
Base Energy Shield - $15,000
creates an energy shield that can take large bombardments, anything inside the shield can fire to the outside
Base Hyper-Jammers - $15,000
renders a base undetectable to by scanners
Base Active-Cloak - $20,000
renders a base invisible, de-activates if something disrupts the field by passing through it
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