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Weapon |
Weapon Type |
Damage |
Armour |
SDC/MDC |
Payload |
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AA
Guns |
Projectile |
1D4
x 10 MDC |
N/A |
50
SDC |
10 |
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Towed
280mm Artillery Cannon |
Projectile |
3D4
x 20 MDC |
Steel Gunner's Shield |
200
SDC |
10 |
| Gun Turret | Projectile | 2D4 x 10 MDC | Steel Reinforced Concrete | 20 MDC | 10 |
| LRM Battery | Explosive | 1D4 x 40 MDC | N/A | 20 SDC | 20 |
| SAM Site | Explosive | 1D6 x 20 | N/A | 20 SDC | 8 |
Note: All of these weapons have +0 APM & Strike, and none can Dodge, Leap Dodge, Parry, or Roll because they are all stationary weapons.
Payloads listed are standard payloads supplied with the weapon, extra ammunition, such as ammo crates, may be stored at a deployed weapon. Each ammo crate holds enough ammo to fully reload a weapon once. Reloading a weapon takes 1 melee for single action weapons, such as cannons, and 2 melees for rapid fire weapons, such as AA Guns.
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| Fortification | Armour | SDC/MDC | Typical Armament | Special |
| Trench | Earth | N/A |
- Infantry - .50 cal Machinegun - Mortar Launcher - AA Guns |
Provides cover from all non-explosive weapons |
| Sand Bag Parapet | Sandbags | 100 SDC per 10' section |
- Infantry - .50 cal Machinegun - Mortar Launcher - LRM Battery - Towed 280mm Cannon - AA Gun |
Provides cover from all SDC projectile weapons. |
| Pill Box |
Steel Reinforced Concrete |
20 MDC | -
280mm Cannon
- .50 cal Machinegun |
Provides cover from all projectile weapons. |
| Concrete Wall | Steel Reinforced Concrete | 40 MDC per 10' section |
- Gun Turret - .50 cal Machinegun - LRM Battery |
Provides cover from all projectile & explosive weapons. |
| Camo Netting | N/A | N/A |
- Infantry - .50 cal Machinegun - Towed 280mm Cannon - Mortar Launcher |
Provides concealment only. Camo Netting provides no defences, but is usually used with other fortifications in order to conceal them. |
Note: Any fortification that provides cover from a weapon type will protect any Personnel from that type of damage and reduce all other types of damage by half until the fortification is destroyed.
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