

Initiative
Same
as Mobile Unit/Vehicle combat. (Only use the personnel combat bonuses and not
the piloting bonuses)
Fight or
Flight
Same
as Mobile Unit/Vehicle combat.
Turn
Actions
Same
as Mobile Unit/Vehicle combat. (Only use the personnel combat bonuses and not
the piloting bonuses)
If
hit by a anti-personnel weapon
Reduce
you HP by the number of damage inflicted by the weapon. If your HP is reduced to
0 you are knocked unconscious. If your HP is reduced to less than 0 by an attack
(still list your HP as 0), you must roll a save VS death. If you fail the roll
you are dead. If you pass the roll you are only knocked unconscious.
If
hit by a non anti-personnel weapon
Roll
a save VS death. If failed you are dead. If you pass the roll, you must roll
again. If you fail the second roll you are knocked unconscious
and your HP is reduced to 0. If you pass the second roll you are still conscious
and only loose ½ of your current HP (rounded down).
Weapon
Saves
Not
applicable in personnel combat. Any personnel units are considered to have
failed the roll.
Distance
Modifiers
Same
as Mobile Unit/Vehicle combat.
Target
Type Modifiers
Same
as Mobile Unit/Vehicle combat.
Terrain
Modifiers
Same
as Mobile Unit/Vehicle combat.
Back to Top