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Personnel Combat

 

Initiative

 

Same as Mobile Unit/Vehicle combat. (Only use the personnel combat bonuses and not the piloting bonuses)

 

Fight or Flight

 

Same as Mobile Unit/Vehicle combat.

 

Turn Actions

 

Same as Mobile Unit/Vehicle combat. (Only use the personnel combat bonuses and not the piloting bonuses)

 

If hit by a anti-personnel weapon

 

Reduce you HP by the number of damage inflicted by the weapon. If your HP is reduced to 0 you are knocked unconscious. If your HP is reduced to less than 0 by an attack (still list your HP as 0), you must roll a save VS death. If you fail the roll you are dead. If you pass the roll you are only knocked unconscious.

 

If hit by a non anti-personnel weapon

 

Roll a save VS death. If failed you are dead. If you pass the roll, you must roll again. If you fail the second roll you are knocked unconscious and your HP is reduced to 0. If you pass the second roll you are still conscious and only loose ½ of your current HP (rounded down).

 

Weapon Saves

Not applicable in personnel combat. Any personnel units are considered to have failed the roll.

 

Distance Modifiers

 

Same as Mobile Unit/Vehicle combat.

 

Target Type Modifiers

 

Same as Mobile Unit/Vehicle combat.

 

Terrain Modifiers

 

Same as Mobile Unit/Vehicle combat.

 

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All Mobile Suit Gundam™ and all related materials are copyright Sunrise Entertainment.
Rifts™ RPG system copyright Palladium Games.
This RPG is Free, and under no circumstance shall profit be made by ANYONE through the distribution of this game.
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Webmaster - [email protected]
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