Home
Gundam RPG Nexus
News Archive
Characters
Factions
Combat
Maps
Campaigns

 

Back to Federation List

 

Pegasus Class

White Base

 

 

Code Name

Pegasus Class

Length

250.0 meters

Unit Type

Assault Carrier

Empty Weight

50800.0 metric tons

Manufacturer

Earth Federal Forces

Max Gross Weight

68000.0 metric tons

Operator

Federation Crew

Armour Type

Luna Titanium Alloy

Rollout

UC 0079

Power Plant

2 Minovsky Ultra Compact Fusion Reactors

First Deployment

UC 0079

Power Output

76000 kW (38000 kW each)

Accommodation

Crew of 44, can accommodate up to 80

Maximum Thruster Acceleration

0.70 G

Airspeed: Mach 2.8

Saving Bonuses

Stun: N/A

Beam: +3  to Vulnerable sections only

Propulsion

Jet/Rocket Thrusters x 8:

1891000 Kg total

Minovsky Craft System:

1644000 Kg total

Sensor Range 

105000 meters

Repair Rating

2

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-10

3-Tube Missile Launcher (8)  (Vulnerable)

100

-3

11-20

AA 2-Barell Machinegun (8)  (Vulnerable)

90

-3

21-30

2-Barrel Mega Particle Gun (2)  (Vulnerable)

300

-3

31-40

2-Barrel Main Gun (Vulnerable)

400

-2

41-50

Wings (2)

600

-2

51-62

Main Engine (2)

700

-1

63-75

Mobile Suit/Vehicle Storage Bay (2)

700

-1

76-80

Main Bridge (Vulnerable)

400

-3

81-100

Main Body

1800

-1


Notes:

1) Destroying the Main Body will destroy the Ship.

2) Destroying the Main Bridge will disable the Ship.

3) All parts listed as Vulnerable are required to roll a Beam Save if hit with a Beam Weapon.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

Notes

2-Barrel 580mm Main Gun

Beam

Short - Long

1D4 x 50

20

- Rotating: May not fire at targets behind or under the Ship

- Fire Linked: May be linked with 2-Barrel Mega Particle Guns if firing at target of equal or larger size that is in front of the Ship.

3-Tube Missile Launcher (8)

Explosive

Short

1D4 x 10 each

4 per Tube

- Rotating: There are 2 Launchers covering each side of the Ship.

- Fire Linked: Each Launcher can fire at a separate target.

- Volley: All tubes may fire at once.

2-Barrel AA Machinegun (8)

Projectile

Short

1D4 x 10

20 each

- Rotating: there are 2 Machineguns covering each side of the Ship.

- Manned Weapon: Each Machinegun must be manned by a crew member.

- Stun Value: 16

2-Barrel Mega Particle Guns (2)

Beam

Short - Long

3D6 x 20

50 each

- Rotating: May not fire at targets behind or under the Ship.

- Fire Linked: May be linked with 2-Barrel 580mm Main Gun if firing at target of equal or larger size that is in front of the Ship.

 

COMBAT BONUSES

Environment

APM

Strike

Dodge

Roll

Space/Airborne

4

Fixed

+1

Max: 5

0

Max: 4

+1

Max: 5

 

STANDARD EQUIPMENT

 

2 Launch Catapults: Used to launch most Mobile Suits and fighters.

 

Minovsky Particle Scattering System: Doubles the distance strike penalties to those attacking from mid, long, or assault distances. See Minovsky Physics section for details.

 

Re-Entry & Blast-Off Capable: This unit is able to both enter and leave Earth’s gravity.

 

Mobile Unit/Vehicle Complement: 6 Mobile Suits or Vehicles (any combination), 1 Gunparry

 

Back to Top

 

Back to Federation List

 

All Mobile Suit Gundam™ and all related materials are copyright Sunrise Entertainment.
Rifts™ RPG system copyright Palladium Games.
This RPG is Free, and under no circumstance shall profit be made by ANYONE through the distribution of this game.
Contact Gundam RPG - [email protected]
Webmaster - [email protected]
Hosted by www.Geocities.ws

1