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Code Name
|
Pegasus Class |
Length
|
250.0 meters |
Unit Type
|
Assault Carrier |
Empty Weight
|
50800.0 metric tons |
Manufacturer
|
Earth Federal Forces |
Max Gross Weight
|
68000.0 metric tons |
Operator
|
Federation Crew |
Armour Type
|
Luna Titanium Alloy |
Rollout
|
UC 0079 |
Power Plant
|
2 Minovsky Ultra Compact Fusion Reactors |
First Deployment
|
UC 0079 |
Power Output
|
76000 kW (38000 kW each) |
Accommodation
|
Crew of 44, can accommodate up to 80 |
Maximum Thruster Acceleration
|
0.70
G
Airspeed:
Mach 2.8
|
Saving Bonuses
|
Stun:
N/A
Beam:
+3 to Vulnerable sections only
|
Propulsion
|
Jet/Rocket
Thrusters x 8:
1891000
Kg total
Minovsky
Craft System:
1644000
Kg total |
Sensor
Range
|
105000 meters |
Repair Rating
|
2 |
MDC BY LOCATION
Roll
|
Location
|
MDC
|
Strike
Penalty
|
1-10 |
3-Tube Missile Launcher
(8) (Vulnerable) |
100 |
-3 |
11-20 |
AA 2-Barell Machinegun
(8) (Vulnerable) |
90 |
-3 |
21-30 |
2-Barrel Mega Particle Gun
(2) (Vulnerable) |
300 |
-3 |
31-40 |
2-Barrel Main Gun (Vulnerable) |
400 |
-2 |
41-50 |
Wings (2) |
600 |
-2 |
51-62 |
Main Engine (2) |
700 |
-1 |
63-75 |
Mobile Suit/Vehicle Storage
Bay (2) |
700 |
-1 |
76-80 |
Main Bridge (Vulnerable) |
400 |
-3 |
81-100 |
Main Body |
1800 |
-1 |
Notes:
1) Destroying the Main Body will destroy the Ship.
2)
Destroying the Main Bridge will disable the Ship.
3)
All parts listed as Vulnerable are required to roll a Beam Save if hit with a
Beam Weapon.
FIXED ARMAMENTS
Weapon
|
Type
|
Range
|
Damage
|
Payload
|
Notes
|
2-Barrel 580mm
Main Gun |
Beam |
Short - Long |
1D4 x 50 |
20 |
-
Rotating: May not fire at targets behind or under the Ship
-
Fire Linked: May be linked with 2-Barrel Mega Particle Guns if firing at
target of equal or larger size that is in front of the Ship. |
3-Tube Missile
Launcher (8) |
Explosive |
Short |
1D4 x 10 each |
4 per Tube |
-
Rotating: There are 2 Launchers covering each side of the Ship.
-
Fire Linked: Each Launcher can fire at a separate target.
-
Volley: All tubes may fire at once. |
2-Barrel AA
Machinegun (8) |
Projectile |
Short |
1D4 x 10 |
20 each |
-
Rotating: there are 2 Machineguns covering each side of the Ship.
-
Manned Weapon: Each Machinegun must be manned by a crew member.
-
Stun Value: 16 |
2-Barrel Mega
Particle Guns (2) |
Beam |
Short - Long |
3D6 x 20 |
50 each |
-
Rotating: May not fire at targets behind or under the Ship.
-
Fire Linked: May be linked with 2-Barrel 580mm Main Gun if firing at
target of equal or larger size that is in front of the Ship. |
COMBAT
BONUSES
Environment
|
APM
|
Strike
|
Dodge
|
Roll
|
Space/Airborne |
4
Fixed |
+1
Max: 5 |
0
Max:
4 |
+1
Max: 5
|
STANDARD EQUIPMENT
2
Launch Catapults: Used
to launch most Mobile Suits and fighters.
Minovsky
Particle Scattering System: Doubles
the distance strike penalties to those attacking from mid, long, or assault
distances. See Minovsky Physics
section for details.
Re-Entry
& Blast-Off Capable: This
unit is able to both enter and leave Earth’s gravity.
Mobile
Unit/Vehicle Complement:
6 Mobile Suits or Vehicles (any combination), 1 Gunparry
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