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Model Number |
MSM-03C |
Height |
15.4 meters |
Code Name |
Hygogg |
Empty Weight |
54.5 metric tons |
Unit Type |
Mass Production Amphibious Mobile Suit |
Max Gross Weight |
79.2 metric tons |
Manufacturer |
Zimmad Company |
Armour Type |
Titanium/Ceramic Composite |
Operator |
Principality of Zeon |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
UC 0079 |
Power Output |
2735 kW |
First Deployment |
UC 0079 |
Physical Strength |
65 |
Accommodation |
Pilot Only |
Propulsion |
Hydro-Jet Thrusters: 2 x 38000 kg 1 x 10000 kg Vernier/Apogee Motors: 9 |
Sensor Range |
5400 meters |
Maximum Thruster Acceleration |
1.09 G |
Saving Bonuses |
Stun: +3 |
Airborne Time Limit |
4 melee |
Repair Rating |
3 |
Maximum Running SpeedMax Water Speed |
- 70 km/h - 89 knots |
Modification Options |
Parts Compatible with- Gogg types |
||
Roll |
Location |
MDC |
Strike Penalty |
|
1-5 |
Hands(2) |
50 each |
-8 |
6-20 |
Arms(2) |
200 each |
-4 |
|
21-31 |
Head |
65 |
-4 |
|
32-49 |
Legs(2) |
210 each |
-4 |
|
50-59 |
Pilot Compartment |
100 |
-6 |
|
60-100 |
Main Body |
280 |
-3 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload |
Notes |
|
Beam Cannon (2) |
Beam |
Short-Mid |
2D6 x 10 + 40each |
12 |
-Fire-Linked -Mounted in Hands |
|
Torpedo Launcher (4) |
Explosive |
Short - Mid |
1D8 x 10 |
5 each |
-Fire-Linked: 1 or all launchers may fire -Mounted in Main Body - Terrain Limit: can only be used underwater or fired at a submerged target |
|
Claws (2) |
Blade |
Melee |
+20 Hand Damage |
N/A |
- Mounted On Hands |
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Notes |
| Hand Missile Unit | Explosive | Short | 1D8 x 10 | 1 each | 60 |
- Mounted on one or both hands - Missile Unit breaks apart after firing missile |
Notes:
1) A hand equipped with a Hand Missile Unit cannot use its Beam Cannon or Claws.
2) If equipped with Hand Missile Unit, strikes to the Hygogg's hand will hit the Missile Unit first.
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Initiative |
|
Land |
+3 Max: 9 |
+5 Max: 13 |
+3 Max: 8 |
+6 Max: 16 |
+3 Max: 6 |
+5 |
+1 |
|
Airborne |
+3 Max: 9 |
+3 Max:11 |
+1 Max: 6 |
+8 Max: 18 |
+4 Max: 7 |
+1 |
+3 |
|
Water |
+4 Max: 10 |
+4 Max: 12 |
+3 Max: 8 |
+9 Max: 19 |
+4 Max: 6 |
+6 |
+3 |
Optional Hydro Jet Booster Packs:
2 Hydro-Jet Booster Packs can be added to this MS to increase it’s under water speed to 98 knots.
Min APM: 5
If not met all combat stats and max combat limits are reduced by
half rounded down.
Min Strike: 4
If not met the Strike combat stat is not used and the pilot is –1
to strike for every 1 stat point short of the required 4.
Min Dodge: 6
If not met the Dodge combat stat is not used and the pilot is –1
to dodge for every 1 stat point short of the required 6.
Min Leap Dodge: 1
If not met the Leap Dodge bonus is not used.
Min Roll: 6
If not met the Roll combat stat is not used and the pilot is –1
to dodge for every 1 stat point short of the required 6.
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