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Model Number |
MS-14KC |
Height |
19.2 meters |
Code Name |
Gelgoog Knight Custom |
Empty Weight |
42.1 metric tons |
Unit Type |
Custom High Performance Mobile Suit |
Max Gross Weight |
73.3 metric tons |
Manufacturer |
Principality of Zeon |
Armour Type |
Super High Tensile Steel |
Operator |
Principality of Zeon |
Power Plant |
Minovsky Type Ultra Compact Fusion Reactor |
Rollout |
December, UC 0079 |
Power Output |
1500 kW |
First Deployment |
December, UC 0079 |
Physical Strength |
60 |
Accommodation |
Pilot Only |
Propulsion |
Rocket Thrusters:2 x 24500 kg 5 x 5000 kg |
Sensor Range |
4600 meters |
Maximum Thruster Acceleration |
1.4 G |
Saving Bonuses |
Stun: +2 |
Airborne Time Limit |
6 melee |
Repair Rating |
3 |
Maximum Ground Running Speed |
210 km/h |
Modification Options |
Parts Compatible with- all Gelgoog types |
||
Roll |
Location |
MDC |
Strike Penalty |
|
1-5 |
Hands(2) |
25 each |
-8 |
6-20 |
Arms(2) |
100 each |
-4 |
|
21-31 |
Head |
40 |
-4 |
|
32-49 |
Legs(2) |
90 each |
-4 |
|
50-59 |
Pilot Compartment |
80 |
-6 |
|
60-89 |
Main Body |
140 |
-3 |
|
90-100 |
Hand Carried Weapon |
Weapon MDC |
-4 |
NOTES
1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty
of –5 to strike, dodge, leap dodge, and initiative.
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
|
110mm Machinecannon |
Projectile |
Short |
3D4 x 10 + 20 |
8 |
100 |
Super High Tensile Steel |
- Mounted on Left Forearm - Stun Value: 17 |
Weapon |
Type |
Range |
Damage |
Payload |
MDC |
Armour Type |
Notes |
| Heat Tomahawk | Heat Blade | Melee |
Powered Damage - 4D4 x 10 2D4 x 10 |
5 minutes | 80 | Super High Tensile Steel | - |
| Blinder Cracker | Explosive | Short (Thrown) | - | 6 | - | - | -Up to 6 can be stored on
Waist Armour Rack. -Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees |
| Knuckle Shield | - | - | +10 Hand Damage /w Spikes | - | 60 | Super High Tensile Steel | Spikes Optional |
| MRB-110 Beam Rifle | Beam | Short - Mid | 2D6 x 10 | 20 | 70 | Super High Tensile Steel | Beam Value: 18 |
|
Long Range Beam Rifle |
Beam |
Short - Long |
4D6 x 10 |
8 |
70 |
Titanium/Ceramic Composite |
Beam Value: 18 |
Note: Heat Tomahawk can be stored in recharge rack on back. For every 5 minutes in rack equals 1 minute of use.
Environment |
APM |
Strike |
Parry |
Dodge |
Leap Dodge |
Roll |
Initiative |
|
Space |
+3 Max: 8 |
+4 Max: 10 |
+3 Max: 12 |
+10 Max: 20 |
+5 Max: 7 |
+3 |
+1 |
|
Space Surface/Land |
+3 Max: 8 |
+4 Max: 11 |
+3 Max: 12 |
+9 Max: 19 |
+4 Max: 7 |
+3 |
+1 |
|
Airborne |
+3 Max: 8 |
+4 Max: 9 |
+1 Max: 8 |
+10 Max: 17 |
+5 Max: 8 |
+3 |
+1 |
|
Water |
0 Max: 5 |
-5 Max: 1 |
-2 Max: 7 |
-1 Max: 5 |
-5 Max: 0 |
0 |
+1 |
Min Strike: 4
If not met the Strike combat stat is not used and the pilot is –1 to strike for
every 1 stat point short of the required 4.
Min Parry: 4
If not met the Parry combat stat is not used and the pilot is –1 to parry for
every 1 stat point short of the required 4.
Min Dodge: 8
If not met the Dodge combat stat is not used and the pilot is –1 to dodge for
every 1 stat point short of the required 8.
Min Roll: 5
If not met the Roll bonus is not used and the pilot is –1 to roll for every 1
stat point short of the required 5.
Original MS created by: Michael Fulks
Picture created by: Michael Fulks
Background:
Under the command of Commander Thomas Nieran, the “Knights of Solomon” have come
to believe that the faster you can react, the more effective you will be, and
therefore the more victories one would achieve. This strategy can be seen in the
custom construction of their mobile suits. While at a quick glance they appear
no different then their normal counterparts, at a more technical level, there
mobile suits have about as much armour as an average MS, but more powerful
engines and manoeuvring thrusters. The squad earned their nickname "The Knights
of Solomon" due to the squadron logo of a sword & shield and the fact that they
where originally stationed out of the Solomon Sea. However, with the fall of
Solomon at the hands of the Federation shortly after the group had been formed,
they where forced to relocate from base to base for the remainder of the war.
From these new locations the Knights would venture throughout the Earth Sphere,
acting independently from the rest of Zeon’s space forces.
The MS-14KC Gelgoog Knight Custom is a light high performance variation of the
standard MS-14A Gelgoog. While structurally weaker than the standard model
Gelgoog, this custom version has a higher performance level. Only two Gelgoog
Knight Customs where constructed and they where assigned to Lt. Seth Tyrel and
2ndLt. Brent Carlyle. The Knights would use these units for combined close
combat and sniper strikes, with the two MS-09RII-KC Rick Dom II Knight Customs
providing support.
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