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MS-14KC Gelgoog

Knight Custom

 

 

Model Number

MS-14KC

Height

19.2 meters

Code Name

Gelgoog Knight Custom

Empty Weight

42.1 metric tons 

Unit Type

Custom High Performance Mobile Suit

Max Gross Weight

73.3 metric tons

Manufacturer

Principality of Zeon

Armour Type

Super High Tensile Steel

Operator

Principality of Zeon

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

December, UC 0079

Power Output

1500 kW

First Deployment

December, UC 0079

Physical Strength

60

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 24500 kg

5 x 5000 kg

Sensor Range 

4600 meters

Maximum Thruster Acceleration

1.4 G

Saving Bonuses

Stun: +2
Beam: +1

Airborne Time Limit

6 melee

Repair Rating

3

Maximum Ground Running Speed

210 km/h

Modification Options

Parts Compatible with

- all Gelgoog types

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

25 each

-8

6-20

Arms(2)

100 each

-4

21-31

Head

40

-4

32-49

Legs(2)

90 each

-4

50-59

Pilot Compartment

80

-6

60-89

Main Body

140

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

110mm Machinecannon

Projectile

Short

3D4 x 10 + 20

8

100

Super High Tensile Steel

- Mounted on Left Forearm

- Stun Value: 17

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Heat Tomahawk Heat Blade Melee

Powered Damage -

4D4 x 10
Un-powered damage -

2D4 x 10

5 minutes 80 Super High Tensile Steel -
Blinder Cracker Explosive Short (Thrown) - 6 - - -Up to 6 can be stored on Waist Armour Rack.
-Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees
Knuckle Shield - - +10 Hand Damage /w Spikes - 60 Super High Tensile Steel Spikes Optional
MRB-110 Beam Rifle Beam Short - Mid 2D6 x 10 20 70 Super High Tensile Steel Beam Value: 18

Long Range Beam Rifle

Beam

Short - Long

4D6 x 10

8

70

Titanium/Ceramic Composite

Beam Value: 18

Note: Heat Tomahawk can be stored in recharge rack on back. For every 5 minutes in rack equals 1 minute of use.

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Space

+3

Max: 8

+4

Max: 10

+3

Max: 12

+10

Max: 20

+5

Max: 7

+3

+1

Space Surface/Land

+3

Max: 8

+4

Max: 11

+3

Max: 12

+9

Max: 19

+4

Max: 7

+3

+1

Airborne

+3

Max: 8

+4

Max: 9

+1

Max: 8

+10

Max: 17

+5

Max: 8

+3

+1

Water

0

Max: 5

-5

Max: 1

-2

Max: 7

-1

Max: 5

-5

Max: 0

0

+1

 

PILOT REQUIREMENTS

 

Min Strike: 4
If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 4.
 

Min Parry: 4
If not met the Parry combat stat is not used and the pilot is –1 to parry for every 1 stat point short of the required 4.
 

Min Dodge: 8
If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 8.
 

Min Roll: 5
If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 5.

Original MS created by: Michael Fulks
Picture created by: Michael Fulks

Background:


Under the command of Commander Thomas Nieran, the “Knights of Solomon” have come to believe that the faster you can react, the more effective you will be, and therefore the more victories one would achieve. This strategy can be seen in the custom construction of their mobile suits. While at a quick glance they appear no different then their normal counterparts, at a more technical level, there mobile suits have about as much armour as an average MS, but more powerful engines and manoeuvring thrusters. The squad earned their nickname "The Knights of Solomon" due to the squadron logo of a sword & shield and the fact that they where originally stationed out of the Solomon Sea. However, with the fall of Solomon at the hands of the Federation shortly after the group had been formed, they where forced to relocate from base to base for the remainder of the war. From these new locations the Knights would venture throughout the Earth Sphere, acting independently from the rest of Zeon’s space forces.

The MS-14KC Gelgoog Knight Custom is a light high performance variation of the standard MS-14A Gelgoog. While structurally weaker than the standard model Gelgoog, this custom version has a higher performance level. Only two Gelgoog Knight Customs where constructed and they where assigned to Lt. Seth Tyrel and 2ndLt. Brent Carlyle. The Knights would use these units for combined close combat and sniper strikes, with the two MS-09RII-KC Rick Dom II Knight Customs providing support.

 

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