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MS-05B Zaku I

 

 

MS Info Sound File

 

Model Number

MS-05B

Height

17.5 meters

Code Name

Zaku I

Empty Weight

50.3 metric tons 

Unit Type

Mass Production General Purpose Mobile Suit

Max Gross Weight

65.0 metric tons

Manufacturer

Principality of Zeon

Armour Type

Super High Tensile Steel

Operator

Zeon Pilot

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0075

Power Output

899 kW

First Deployment

UC 0075

Physical Strength

40

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 19500 kg

2 x 850 kg

Sensor Range 

2900 meters

Maximum Thruster Acceleration

0.63 G

Saving Bonuses

Stun: 0
Beam: 0

Airborne Time Limit

1 melee

Repair Rating

4

Maximum Ground Running Speed

65 km/h

Modification Options

Parts Compatible with

- all Zaku I types
- all Zaku II types
- Drive Base of the Magella Attack Tank (Zaaku Tank)

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

10 each

-8

6-20

Arms(2)

50 each

-4

21-31

Head

25

-4

32-49

Legs(2)

75 each

-4

50-59

Pilot Compartment

50

-6

60-89

Main Body

100

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Gouf Shield

-

-

-

-

-

-

See Gouf

-2 Parry

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

105mm Machinegun

Projectile

Short

1D4x10+5

10

40

Super High Tensile Steel

-Up to 6 Spare Drums Stored on Waist Armour Racks

-Stun Value: 15

120mm Machinegun

Projectile

Short

1D4x10+20

10

40

Super High Tensile Steel

-Up to 6 Spare Drums Stored on Waist Armour Racks

-Stun Value: 18

280mm Zaku Bazooka

Projectile

Short-Mid

4D6x10

4

60

Super High Tensile Steel

-

Heat Hawk

Heat Blade

Melee

Powered: 4D4x10

Un-Powered: 2D4x10

5 minutes

80

Super High Tensile Steel

Can be stored on Waist Armour Rack.

Nerve Gas Grenade Launcher

Anti-Personnel

Short

-

36

8 per melee

60

Super High Tensile Steel

All unprotected personnel exposed to the gas must roll to save vs death for every melee exposed to the gas.

Cracker

Explosive

Short (Thrown)

4D6x10

6

-

-

-Up to 6 an be stored on Waist Armour Rack.

Blinder Cracker

Explosive

Short (Thrown)

-

6

-

-

-Up to 6 can be stored on Waist Armour Rack.

-Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees

Any Zaku II Optional Armaments

-

-

-

-

-

-

See Zaku II

-1 Strike

Dom 360mm Giant Bazooka

-

-

-

-

-

-

See Dom

-2 Strike

Luna Titanium Shield

-

-

-

-

-

-

See GM

-2 Parry

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Space

0

Max: 5

+1

Max: 7

0

Max: 5

+2

Max: 8

0

Max: 1

+1

+1

Space Surface/Land

+1

Max: 6

+1

Max: 6

+1

Max: 6

+3

Max: 9

+1

Max: 2

+1

+1

Airborne

+1

Max: 6

0

Max: 7

-1

Max: 3

+5

Max: 11

+2

Max: 3

N/A

+1

Water

0

Max: 5

-1

Max: 6

0

Max: 5

+1

Max: 7

-2

Max: 0

0

+1

 

Pictures

Zaku I with 280mm Zaku Bazooka and Heat Hawk

Zaku I with 105mm Machinegun and Heat Hawk

Zaku I with Nerve Gas Grenade Launcher

Zaku I with Zaku II Armaments

Zaku I with Dom 360mm Giant Bazooka and GM Luna Titanium Shield

Zaku I with Gouf Shield

 

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