

Follow
the same rules as on the Mobile Unit/Vehicle Combat page, with the following
changes.
Initiative
No
bonus is given to your roll.
Combat
Attacking
-
When
firing a weapon that is controlled from the bridge the strike is a standard
d20, + ½ of the captains command bonus (rounded up), + the ships strike
bonus. (Newtype powers are not applicable)
-
When
firing a manned weapon the strike is a standard d20, + the operators
piloting strike bonus. (Newtype powers are applicable)
-
All
capital ship weapons are considered to be operated from the bride unless
noted otherwise.
Defending
When
defending you can
-
Let
it hit you for full damage.
-
Dodge
at the cost of 2 APM (the ship receives a dodge bonus for equal to ½ of its
captain’s command bonus (rounded up).
-
Roll
taking ½ damage at the cost of 1 APM. (The ship receives a roll bonus equal
to its captain’s command bonus.
-
If
attacked by a weapon with a wide beam value you may dodge or roll at double
the APM cost. All wide beams inflict damage to the main body only.
If
hit
You
must roll save VS beam if hit in a section marked vulnerable on its MDC table by
a weapon with a beam value. All other sections automatically pass any beam or
stun save.
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