Above: A JT 260 Degree Spectra Thermal mask system with Vortex fan and Night Vision Mount.  JT Masks are a favorite of Gun Runners regardless of the mission or enviroment.  This mask is practicaly impossible to fog due to the thermal lenses and vortex fan.  More thumbnail immages are below.
Above: An AMT Night Star Gen. 1+ Night Vision Monoculair.  The Gun Runners operate with several other types of NVD's (Night Vision Devices).  The Night Star features Gen 1+ technology, 35,000x light amplitication, powerfull built in IR Iluminator, total darkness technology, 1-1.5x magnification, high resolution intinsifier tube, automatic shut off/dimmer for if an opponent hits you with a flashlight he will only be an easier target, and more features.  The Night star is a favorite of Gun Runners. Weighing in at only 9.5 oz, it is extreemly light and compact.
Left: The Gun Runner Grenade.  These grenades are hand assembeled by the Gun Runners themselves.  They were first employed by Justin Moore durring the Wildfire Fall 2002 scenario game and were proven to be extreemly effective, having eliminated 5+ people at the game.  A much better grenade than anythign that can be bought off the market today.  Any grenade can be converted to a land mine.  Extreemly sensitive and light weight, these grenades are garronteed to go off on anything they hit after they are armed, however before being armed they are virtualy impossible to detonate a grenade.  On Impact they spray out non-toxic, washable paint in a 20+ foot radius.  They can be purchased online HERE.
Above: A short-range radio with headset.  This can be used up to a mile, any further than we use the long-range CB radio.  This is used to keep seperate operators in touch with eachother on the feild.  It can also be used to keep stealth, if you think your position may be comprimised by calling over to someone, you can always whisper into their ear by speaking into the mic. and them listening through their earpeice.  Gun Runners do have these with them on the feild, however their use is limited due to other fourms of non-verbal communication.  Manny times they are unused due to the fact that team members spend enough time with eachother and know eachother like brothers, we can usualy go without communication and everything becomes 2nd nature.
Above: Some Load Bearring Equipment.  The Load Bearring Gear shown above is Ty's, every Gun Runner's Load Bearring Gear is suited for the individuals needs.  LBG (Load Bearring Gear) has proven to be an extreemly effective way of carrying your needs with you onto the feild comfortably.  Ty's LBG features: (2) canteens, (2) grenade pouches (3 grenades per pouch), (1) battery pouch and other small items, (1) general pourpose front pouch for: repair kit, night vision, radio, signal light, camera, (1) butt pack used for extra items such as: MRE's, Maglight (rarely used because of night vision), long range CB radio, survival equipment (for mountain practice), parachute cord (200 feet), and a few other things, (1) multi-tool, (1) carabiner (500 lbs).
Left: A 1,000,000 candle power spotlight.  This light features a built in stand, and a smaller light built into the bottom of the handle (shown in picture).  It is a common misconception that night vision has made these lights obsolete, these lights have been proven to be very effective in defending a base from opponents. However, night vision is more effective if you are trying to infiltrate an opponents base or attack an opposing force.
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Above: A set of Night Owl Optics Generation One Goggles (NOTG1).  These goggles features are: 35,000x light amplification, head mountable, built in Infra Red Illuminator, and two pounds in weight.  There is a distinct dissadvantage to using these, the NOTG1's will severly cut down on periferal vision when mounted on a paintball mask (approxamately only a 10 degree feild of view, as opposed to the Night Stars 20 degree).  However using these will still put you at an advantage over most players at night.
Above: Yet another example of Load Bearring Equipment.
This one is Justin Moore's. L.B.E. is highly custimizable and easily adapted to suit the wearers needs for a certain mission/environment. Justin's features: (3) 100 round super tudes, (1) small grenade pouch (2 grenades), (1) small allen wrench pouch/multi-tool, (1) spare parts kit pouch (located on the left harness strap), (1) canteen, (1) large butt pack for 50-50 cord, larger field survival kit, extra batteries, large multi-tool, Mini-Maglight w/ spare batteries, small personal survival kit, 2 additional short range two-way team based radios, 500lb carabiner, Gator Gerber serated lock-back knife, MRE, and several PowerBars.
Above: Standard pull though squeegie with leg pouch that attaches to the wearers leg. We have found this to be one of the most effective way of bringing a much need tool onto the field without having it get in out way.
Above: Hidration on the field is a major aspect of what keeps a player going. This is Justin Moore's Original CamelBak complete with a home made ghillie. This particular modle is capable of supplying Justin with 70oz of water without becoming a burdon to him. Justin also has a CamelBak Trailblazer which has much more additional room for supplies however he usually only uses it during try-outs.
Above: This is a fairly standard Gun Runners Field Repair Kit. Keeping every man on a small team good-to-go is very important. Therefore we have developed a kit to handle the most common problems related to our particular markers. This kit contains gas sealing tape, black electrical tape, Leatherman Multi-tool, Gator Multi-Tool, mini-flashlight, spare 12v hopper batteries, individual marker parts kit, extra O-Rings and full set of Allen Wrenches.
Above: An example of LBE configured to hold more items.
Above: Some AN/PVS-7A 64LP/MM Generation 3 Night Vision Goggles.  The PVS-7 is the highest quality and most expensive NVD the Gun Runners use.  At about $3,000 The PVS-7 is head mountable and features: Gen 3 technology, 60,000x light amplification, bult in IR illuminator, total darkness technology, auto gain control, 40 deg. feild of view, and 64 lp/mm intensifier tube.  The PVS-7 is also the most rugged NVD the Gun Runners use, not only can it be treated very roughly but it can also be safely submerged underwater for 30 minuites.
AN/PVS-7 Gen 3
AMT Night
Star Gen 1+
Above: (Click Pictures To Enlarge), both photos feature a Delta .68 marker.  The photo on the left was taken through a PVS-7 Gen 3 Goggle with no flash in the dark, the photo on the right was taken through a AMT Night Star Gen 1+ Monoculair with flash (without flash there was not enough light for the picture to even develop.) These pictures clearly show the obvious differance between generation 1 and generation 3 technology.  However do not be mislead by these images, if you were to look through both NVD's in real life the picture would be much clearer (the camera will cut down on quality of picture) and even though the gen 3's will provide MUCH more light amplification, in real life the human eye will be able to adjust to the low amount of light and see through the gen. 1's more clearly (unlike the camera), the two pictures still do realisticaly and effectively depict the overall superiority of gen 3's to gen 1's.
*Note: The PVS-7 immage is much larger due to higher resolution and feild of view seen through a gen 3.
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