Well, I guess you noticed the file name...:-)

This is version 0.20 of Project Sleeper; Melee combat is fully supported, with completely working randomization of accuracy, damage, and critical hits.

The interface is simple:  Do what the program tells you to!  :-)

This release actually has a major change to the Speed Calculation system...and I mean MAJOR!  Basically, it's designed to work very similar to the ATB system of Final Fantasy fame...To put it simply, I noticed some major problems in the system as given...so I changed it.  :-)

The problems were twofold; after a time, any number of Digimon would reach a plateau, each attacking once a turn...despite any major differences in speed.  >_<

The second problem was one I discovered after playing with the 5:8:11 speed comparison...the first of the three (speed 5) doesn't get to attack for 16 rounds!  O_o'

The new system, in my opinion, is a bit more fair...and double speed still entitles you to double attacks...^_^

That's the biggest change; I also added a 'Splash Screen' of sorts to the beginning that includes the version number, disclaimer, etc.

Hope this shows that I'm not being completely lazy...

...and Happy Birthday!  XP

Gullwhacker



P.S.  In case you were wondering, here's how the combat goes under the two systems...

Speed of A: 5
Speed of B: 8
Speed of C: 11

Original:  C, B, C, B, C, C, B, C, B, C, B, C, C, B, C, B/A (Both attack in the same round)
New:       C, B, C, A, B, C, C, B, A, C, B, C, A, B, C, C

Just slight differences...:)