Class Name: Total Mage Starting Mp:10 Starting HP:10 At level up: +1d12 MP +1d4 HP Prerequisites: 1 Str 1 Agi 1 Spd 1 Vit 10 WP 10 Mag Every 15th level +1DC Every 5th level +1MDC Affinity: Scholastic Thievery is not at double cost. Definity: Combat Usable Weapons: Swords Usable Armor: Shields Helmets Mails Skills: Black Magic Lore at 100% White Magic Lore at 100% Swords Weapon skill at 70% Sword Magic Lore at 50% 100 for others. Description: Example: Butz, Lenna, Faris, Galuf (FF5) The most powerful mage is the "Total Mage". It is the only class that has the ability to cast up to 4 spells per turn and at 1/4 cost. At Level 70 your hard work pays off by doubling the pre-armor damage. They can only use swords as weapons. And only humans can use this class. Unlike most mages they can equip Swords/Mails. They wont get a penalty for weapon skills. Good thing since they can use "Sword Magic" as well. Total mages start with 3 level 1 spells of black Magic. At Level 2 they get 3 spells of Level 1 White Magic At Level 3 they get 3 spells of Level 1 Sword Magic Sword Magic of a total mage lasts longer than one casted by a Magic Knight. Sword Magic lasts 2d12 rounds + (Mag/2) Learning Black Magic Magic Level XP Level Level 1 1,4,7 Level 2 10,13,16 Level 3 19,22,25 Level 4 28,31,34 Level 5 37,40,43 Level 6 46,49,52 Level 7 55,58,61 Level 8 64,67,70 Level 9 73,76,79 Level 10 82,85,88 Any Level 91,94,97 Learning White Magic Magic Level XP Level Level 1 2,5,8 Level 2 11,14,17 Level 3 20,23,26 Level 4 29,32,35 Level 5 38,41,44 Level 6 47,50,53 Level 7 56,59,62 Level 8 65,68,71 Level 9 74,77,80 Level 10 83,86,89 Any Level 92,95,98 Learning Sword Magic Magic Level XP Level Level 1 3,6,9 Level 2 12,15,18 Level 3 21,24,27 Level 4 30,33,36 Level 5 39,42,45 Level 6 48,51,54 Level 7 57,60,63 Level 8 66,69,72 Any Level 75,78,81,84,87,90,93,96,99 Level 5 Magic Barrier. When Hp drops to 1/2 max a barrier is put around you. (Barrier+M.Barrier) Level 10 X-Magic Able to cast up to 2 spells per round(Including Sword Magic) at the same iniative Level 12 Focus Needed Mp for each spell is 3/4 original cost(rounded up) Level 20 Delayed Magic Attack. Initiative -10. Spells do double damage. Level 25 X-Magic level 2 Able to cast up to 3 spells per round.(Including Sword Magic) at the same iniative Level 30 Concentration Needed Mp for each spell is halved(rounded up) Level 40 Auto-Reflect Each spell casted by your enemies on you has a chance of ((Level/10)xMag)+1% to be reflected against one of your opponents. Use normal Rflect rules. Level 55 X-Magic level 3 Able to cast up to 4 spells per round(Including Sword Magic) at the same iniative Level 60 Meditation Needed MP for each spell is 1/4 original cost(rounded up) Level 70 Power Blast. All spells do double damage(Double pre-armor damage)