Class Name: Total Mage
Starting Mp:10
Starting HP:10
At level up:
+1d12 MP
+1d4 HP
Prerequisites:
1 Str
1 Agi
1 Spd
1 Vit
10 WP
10 Mag
Every 15th level +1DC
Every 5th level +1MDC
Affinity:
Scholastic
Thievery is not at double cost.
Definity:
Combat
Usable Weapons:
Swords
Usable Armor:
Shields
Helmets
Mails
Skills:
Black Magic Lore at 100%
White Magic Lore at 100%
Swords Weapon skill at 70%
Sword Magic Lore at 50%
100 for others.
Description:
Example: Butz, Lenna, Faris, Galuf (FF5)
The most powerful mage is the "Total Mage". It is the only class that has the ability to
cast up to 4 spells per turn and at 1/4 cost. At Level 70 your hard work pays off by doubling
the pre-armor damage. They can only use swords as weapons. And only humans can use this class.
Unlike most mages they can equip Swords/Mails. They wont get a penalty for weapon skills.
Good thing since they can use "Sword Magic" as well.
Total mages start with 3 level 1 spells of black Magic.
At Level 2 they get 3 spells of Level 1 White Magic
At Level 3 they get 3 spells of Level 1 Sword Magic
Sword Magic of a total mage lasts longer than one casted by a Magic Knight. Sword Magic
lasts 2d12 rounds + (Mag/2)
Learning Black Magic
Magic Level XP Level
Level 1 1,4,7
Level 2 10,13,16
Level 3 19,22,25
Level 4 28,31,34
Level 5 37,40,43
Level 6 46,49,52
Level 7 55,58,61
Level 8 64,67,70
Level 9 73,76,79
Level 10 82,85,88
Any Level 91,94,97
Learning White Magic
Magic Level XP Level
Level 1 2,5,8
Level 2 11,14,17
Level 3 20,23,26
Level 4 29,32,35
Level 5 38,41,44
Level 6 47,50,53
Level 7 56,59,62
Level 8 65,68,71
Level 9 74,77,80
Level 10 83,86,89
Any Level 92,95,98
Learning Sword Magic
Magic Level XP Level
Level 1 3,6,9
Level 2 12,15,18
Level 3 21,24,27
Level 4 30,33,36
Level 5 39,42,45
Level 6 48,51,54
Level 7 57,60,63
Level 8 66,69,72
Any Level 75,78,81,84,87,90,93,96,99
Level 5 Magic Barrier.
When Hp drops to 1/2 max a barrier is put around you. (Barrier+M.Barrier)
Level 10 X-Magic
Able to cast up to 2 spells per round(Including Sword Magic) at the same iniative
Level 12 Focus
Needed Mp for each spell is 3/4 original cost(rounded up)
Level 20 Delayed Magic Attack.
Initiative -10. Spells do double damage.
Level 25 X-Magic level 2
Able to cast up to 3 spells per round.(Including Sword Magic) at the same iniative
Level 30 Concentration
Needed Mp for each spell is halved(rounded up)
Level 40 Auto-Reflect
Each spell casted by your enemies on you has a chance of ((Level/10)xMag)+1% to be reflected
against one of your opponents. Use normal Rflect rules.
Level 55 X-Magic level 3
Able to cast up to 4 spells per round(Including Sword Magic) at the same iniative
Level 60 Meditation
Needed MP for each spell is 1/4 original cost(rounded up)
Level 70 Power Blast.
All spells do double damage(Double pre-armor damage)