* HUMAN/MONSTER FUSION - COST: 6 points - Some humans possess the awesome ability to fuse with a monster, increasing their power as well as their mental capacity. This is potentially stronger than a monster/monster fusion due to the nature of the human spirit, but it is also more difficult to master. Usually the monster's master is the human in the fusion, but this isn't always the case (especially if the monster's master is a monster themself). - DOUBLE all attributes while fused, after all other evolution modifiers. It takes one turn to fuse and unfuse. ---------------------------------------------------------------- * PERMANENT EVOLUTION (PASSIVE) - COST: 4 points per LEVEL - This is an ability used by most if not all monster races, but usually in a different form for each species. Pokemon are a prime example of evolving with this method. The power of EVOLUTION is limited in the number of times it can be taken, but the evolutions are permanent. No need to use attacks to gain strength! Although Pokemon are well known for this, any other monsters can use this ability to represent permanent growth via age or development. Be warned, because as a monster evolves, their personality becomes wilder and more difficult to control. If you also have Temporary Evolution, you automatically "jump off" these levels. - Permanently increase Attack, Defense, Speed, and Sphere Marks multiple by one per level (treated as "1" if no evolution abilities are possessed). - HP multiple is reduced by 20 permanently. ---------------------------------------------------------------- * SUPER EVOLUTION - COST: 10 points per LEVEL - Just like TEMPORARY EVOLUTION, this ability allows a monster to gain strength temporarily in the form of increased attributes. Unlike the cheaper ability, Super Evolution does not eat up the energy of the monster (i.e., does not reduce their HP). Thus, this ability is costly but infinitely valuable. - Increase Attack, Defense, and Speed multiple by one (treated as "1" if no evolution abilities are possessed) for the remainder of battle. - Evolve heals the user when used, but only once in a battle. ---------------------------------------------------------------- * TEMPORARY EVOLUTION - COST: 4 points per LEVEL - Digimon are a good example of this ability. It is the ability to transform a monster temporarily to gain power and speed. Evolving one level takes one turn to perform, so you/your monster cannot attack and your opponent gets a free hit (but Defense still applies). Unlike permanent evolutions, this method doesn't add to Sphere Marks, and evolving up heals the "evolver" to their new maximum health. One evolution can be performed per level, and all evolutions are cumulative. - Increase Attack, Defense, and Speed multiple by one (treated as "1" if no evolution abilities are possessed). - Reduce HP multiple by 20. - Evolve heals the user when used, but only once in a battle. PERSPECTIVES: - LEVEL 1 - Champion Stage - LEVEL 2 - Ultimate Stage - LEVEL 3 - Mega Stage ---------------------------------------------------------------- * WARP EVOLUTION - COST: 4 points - A creature with this ability has perfected their evolving abilities to such a point that they can achieve their highest level of evolution in the shortest amount of time. - Evolution Modification - May evolve to character's highest level purchased in one turn.