* ATTACK MODIFY - COST: 2 points per LEVEL - This is the ability to use various spare parts (Medabots), mystical items (card-slashing, digimentals) or technology (weapons) to grant temporary boosts in attack power. - Increase ATTACK attribute of self/ your monster by 100% + 100% per level when used. Reduce HP multiplier by 20 while in use. Takes one turn to activate, change, or deactivate. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * DEFENSE MODIFY - COST: 2 points per LEVEL - The ability to use technology such as armor, special items (cards, digimentals), or even something as simple as "powering up" to boost defense during a battle. - Increase DEFENSE attribute of self or your monster by 100% + 100% per level when used. Reduce HP multiplier by 20 while in use. Takes one turn to activate, change, or deactivate. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * SPEED MODIFY - COST: 2 points per LEVEL - The ability to boost speed through some special means chosen by the player. Examples - Technology (special suits, jetpacks, etc.), special items (cards, digimentals), or mystical abilities (pokemon attacks, magic spells, etc.). - Increase SPEED attribute of self or your monster by 100% + 100% per level when used. Reduce HP multiplier by 20 while in use. Takes one turn to activate, change, or deactivate. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * SUPER ATTACK MODIFY - COST: 5 points per LEVEL - Unlike the normal MODIFY abilities, SUPER MODIFY doesn't drain the energy of the user, so it's essentially unlimited in potential. - Increase ATTACK attribute of or your monster by 100% per LEVEL (it'll start at 100%, rather than 200% like the other abilities) for the remainder of battle. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * SUPER DEFENSE MODIFY - COST: 5 points per LEVEL - Unlike the normal MODIFY abilities, SUPER MODIFY doesn't drain the energy of the user, so it's essentially unlimited in potential. - Increase DEFENSE attribute of or your monster by 100% per LEVEL (it'll start at 100%, rather than 200% like the other abilities) for the remainder of battle. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * SUPER SPEED MODIFY - COST: 5 points per LEVEL - Unlike the normal MODIFY abilities, SUPER MODIFY doesn't drain the energy of the user, so it's essentially unlimited in potential. - Increase SPEED attribute of or your monster by 100% per LEVEL (it'll start at 100%, rather than 200% like the other abilities) for the remainder of battle. - Modify heals the user when used, but only once in a battle. ---------------------------------------------------------------- * TRANSFER - COST: 2 points per attribute transferrable at a time (maximum of 4 attributes, obviously). - This technique allows one Sphere-powered creature to transfer some of their power to another creature with Transfer as well. Only two creatures can be in a "Transfer" at a time, but the results can be devestating nonetheless. - Reduce an attribute(s) of monster with ability, and add to corresponding attributes of another monster with Transfer as well. It takes one turn to transfer attributes or break a transfer. ---------------------------------------------------------------- * TRANSFORM - COST: 4 points per LEVEL - Some monsters have the power to copy the strength and abilities of another monster, or drain the powers from the foe and make it their own temporarily. This ability represents that power. If a monster wins a fight in which they use this power, they are assumed to have the same amount of Tamer Points as the monster they fought as. - Gain attributes and special powers of one monster in battle for two turns plus one turn per LEVEL. NOTE: Support and Soldiers are not copied through Transform. ---------------------------------------------------------------- * WARP MODIFY - COST: 4 points - Just like Warp Evolution, only it works on the Modify abilities. Warp Modification allows a character to use their maximum modification level immediately. - Modify Modification - Any number of Black abilities may be activated, changed, or deactivated in same turn.