| Ability Name | Score | Max | Modifier | Stat | Rating | |
| Strength (STR) | 8 | 25 | 0 | HP | 80/80 | |
| Vitality (VIT) | 8 | 22 | 0 | MP | 0/0 | |
| Agility (AGI) | 6 | 20 | 0 | Def | 16 | |
| Speed (SPD) | 5 | 20 | 0 | M.Def | 19 | |
| Magic (MAG) | 10 | 18 | 0 | ARM | 14 | |
| Spirit (SPR) | 6 | 15 | 0 | M.ARM | 8 |
Time Jump (Learned at level 5): Audra's unique original skill. Using her knowledge of Time Magic, Audra rapidly casts a spell, creating a spell circle and vanishing from the battlefield in a flash of light. On her next rolled action, a rip in space-time opens behind the enemy target. Audra blasts out of this gate, charged with temporal potential energy. As she returns to her normal spot in the party, she strikes at the foe, auto-hitting for 200%, Armor weapon damage.
Imaginative(Scholastic) (Advantage, value 3): Audra has a knack for theory; not only has she invented her own unique suite of Dragon Magic, she is ingenious enough in the theoretical realm that she is able to reroll any Scholastic skill check, once per check.
Mentor (Advantage, value 2): Audra has good relations with her family (barring her older brother), and is free to return home at any time. Due to this, while at home she can learn new skills if she desires for 75% of the usual cost.
Compulsion (Disadvantage, value 3): Audra is very confident in her abilities, and can't help showing off once in a while. Every four rounds, she has to restrain herself from showing off. If she fails the 50% CoS, she'll pull off a dramatic manoeuvre that has absolutely no tactical value. (Rounds since last check: 0)
Sealed Ability (Disadvantage, value 2): Audra's unique spells based on Dragon Skills take considerably longer to develop; she counts as being four (4) levels lower when determining what Dragon Magic she can access.
Top| Skill | Rating | Modifier |
| Polearms | 56 | |
| Staves | 44 | |
| Brawl: Phoenix Style | 34 | |
| Acrobatics | 45 | |
| Perception | 38 | |
| Navigation | 35 | |
| Swimming | 42 | |
| Climbing | 42 | |
| Language: Common | 54 | |
| Language: Ancient Arcane | 45 | |
| Lore: Time Magic | 54 | |
| Lore: Arcana | 36 |
| Slot | Equipped | Stats | Abilities |
| Right Hand | Iron Spear | 2 x STR + 1d12 | - |
| Left Hand | N/A | ||
| Body | Leather Plate | 5/3 | - |
| Head | Soldier Helmet | 3/1 | +10 Attack% |
| Arms | Bright Gauntlet | 2/1 | Blind Proof |
| Accessory | Small Mantle | - | +5 Def, +3 M.Def |
| Item | Quantity | Price | Description |
| Iron Spear | 1 | 140 | (Equipped) 2 x STR + 1d12 |
| Leather Plate | 1 | 110 | 5 ARM, 3 M.ARM |
| Bright Gauntlet | 1 | 150 | 2 ARM, 1 M.ARM, Blind Proof |
| Soldier Helmet | 1 | 170 | 3 ARM, 1 M.ARM, +10 Attack% |
| Small Mantle | 1 | 400 | +5 Def, +3 M.Def |
| Electro Marble | 1 | 100 | Spell: Thunder (4 x MAG + 1d8) |
| Potion | 2 | 50 | Restores 50 HP |
| Phoenix Down | 0 | 500 | Revives fallen ally to 1 HP |
| Item Name | Description | Where Obtained |
| Crest of Ifrit | A piece of paper containing a sketch of the Crest of Ifrit. | In the Shrine of Ifrit, traced from the Crest found in the Lava Elemental's Tablet. |
Because I'm rushed, this will be filled in later. Unless you want me to deliberate for an hour over hair colour.
Top"...so you want to hear my past? Fine, I've got nothing better to do than vent and rant at the lot of you. Don't go thinking you're going to get everything, though. Some things I'll just save for another day. Now, where to begin...I might as well start by talking about the family. Who you grow up with kind of determines who you are."
"The Houjin family...well, grandpa, or great-grandpa, or someone around there was an adventurer. Save-the-world type. Went on epic quests, killed evil things, earned a ton of cash from slaying villains. All in all, he had a good career. Then he retired, and had a family. The thing is, he always talked about what he considered the key to success in adventuring, and tried to make sure his entire family learned it. He even stuck this idea in the family motto."
"'Animus corpusque iunxerunt' or something along those lines. Means 'Body and Spirit United'. Basically, he drilled into anyone who'd accept his training that you had to train your body, becoming skilled in weapons, and you had to train your mind, usually by learning magic. As a result, anyone with the name of Houjin who becomes an adventurer tends to be one with swords and spells. My uncle was a Dark Knight, for instance. Some rather powerful Shadow spells, combined with decent weapon skills."
"Anyway, enough about that. Suffice it to say that while I was growing up, my brothers and I were taught quite a bit about magic. I focus on the variety that requires some odd items to supply the power. Just about anyone can use the items normally, and one's innate magical power fuels the elemental energy. I usually just try to draw out the elemental energy with a spell circle, and cast whatever spell the power will allow. More or less the same effect, but it wins for style."
"The other way to cast magic is by meditating, burning incense, dealing with demons, whatever it takes to build up a good spiritual reserve so you can power your own spells. I honestly never really got the hang of that. Didn't see much point to sitting around doing nothing when you could at least be reading or something. So I just did enough of the exercises so I could pull off a few minor tricks, and abandoned any effort to gather up enough power to make something go boom. Dad didn't mind. He always went on about everyone being free to make their own choices. More on THAT later."
"Since I wasn't going to go and train my spirit, I decided to focus on training my mind. I have a bit of a knack for speed-reading, and picking up new ideas easily. I decided to read up as much as I could on temporal theory, and see if any of it could be useful. If you let me, I could ramble on for hours about how time travel results in a build-up of such-and-such energy. I did that to my older brother once, while we were on a long boat trip and he had nowhere to escape. And he never learned to swim. Heh."
"Anyway. Did a lot of reading. Came up with an idea or two for use in combat. Still working out the bugs, but I'll show the neat tricks off to you all once they're done. But I'll save that for another day. Finally, there was training of the body. I trained in a couple of fighting styles. Learned enough to throw a punch in a pinch, and picked up some cool staff tricks. Wanted a weapon that would pack a real punch, though. So I went with a spear - my staff training isn't completely wasted on it, and it keeps enemies a good distance away. I could do worse."
So for quite a few years, I spent a third of my time training physically, a tiny bit on meditating, and then spent most of the rest of my time studying. Tried to be a model student. Didn't help much, though, my big brother always upstaged me. He does deserve some credit, I'll admit - he managed to work out a neat trick involving ancient runes and slicing incoming spells in two. Rather neat, I'll admit. Resulted in him being my little brother's hero, though, while I was more or less forgotten despite all my efforts."
"Things changed a little while ago. Maybe a year or two. The thing about big brother's rune trick is that you have to design a sigil to channel the magic, and engrave it on your hand or something. I think when my brother designed his personal rune, he messed up somewhat. When he absorbed spells, his temprament changed depending on the spells. Fire spells made him hot-headed, Ice ones made him near-emotionless. And the effects grew..."
""One day, he just lost it, grabbed the family heirloom, and ran off somewhere. I was rather furious - the heirloom he stole was our ancestor's adventuring weapon. Powerful sword of some kind that granted the wielder magical strength. Not sure what kind of strength it was, as no one's been able to unlock its power in a long time. I think my brother stole it thinking he'd discover its secrets later."
"As you can imagine, most of us were rather upset. My little brother was shocked that his 'great big brother' would do such a thing. Not sure what he'll end up doing. Too many paths open to him. Dad, on the other hand, just shrugged and said that had been big bro's choice. Didn't condemn him one bit. Dad's a bit too philosophical at times. As for me, I'm out for blood. For years, he'd been the shining star of the family, eclipsing me, and then he goes and betrays all the trust he'd earned."
"This whole tale is part of why I'm out here. After the commotion had died down a bit, I decided to go and tell Dad that I was leaving. Explained that I wanted to go see the world, develop my skills, and beat my big brother into a pulp and get our heirloom back. He just shrugged and said that was my choice, as he always does. So I gathered up my things, told my little brother not to become angst-filled and gloomy, and set off."
"And from there I set out. Had an interesting encounter on the road out from my hometown, but I think I've talked enough for tonight. Now someone besides Korimako get me a drink. I don't trust him not to spike it."
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