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In an open gl program there is only, one way to do shadows, in that you need to call the (GL_STENCIL_BUFFER) command.

Note: Stencil Buffer uses a 3d acceleration card

out.

 

 

Header Files

 

Source Code

 

F.A.Q.

 

Links

 

OpenGL

 

If you can give me any help on

Texture mapping please e-mail me

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