               
                                      "metal"
                                  shadermagic shader
it's free ...my contribution to truespace users..enjoy them, i hope i see them being used at the caligari forum in someone's work..





                   this shader is best used for skin, scales, and mossy stones
                        a few tweaks.. 
        gamma r=depends on axis x
        gamma g =depends on axis y  ...not sure about these axis you'll see
        gamma b =depends on axis z
        scale bump= amplifies surface 