An "old" action game for all ages, especially for those learning about Juliette Low for the Girl Scout Ways try-it and Girl Scouting in the USA badge.
For the younger girls, have one adult/leader read the story and another adult/co-leader have the "prompt sheet" to do the actions that the girls can copy.
Ever since my Aunt Daisy turned up on a postage stamp, I've been a little worried about her. Once you' re on a stamp, you're not a person anymore; you are an institution. When Daisy could be bought for three cents, it put her in a category with Martha Washington, Susan B. Anthony, Clara Barton, and Whistler's Mother (also stamps), all awfully solemn and awfully dead. I never thought she belonged there.
It's true that in 1912 she founded the Girl Scouts of the United States of America, a praiseworthy and possible stamp worthy act. It is also true that in 1956, the Scouts completed their restoration of her birthplace, our old home on Oglethorpe Avenue in Savannah, Georgia. Henceforth, the house will be a sort of living museum of Scouting and this is a fine thing. What worries me a bit is that, with all the honors heaped on Daisy, an increasingly visible halo will begin to encircle her memory and people will cease to know what she was actually like.
She was christened Juliette, but from the beginning everybody called her Daisy. The facts of her life are already known to millions of Girl Scouts, past and present. She was born in an old house in Savannah on Halloween in 1860. she grew up in the Reconstruction Era with three sisters and two brothers (my father was the youngest). She married a wealthy Englishman, William Low, whose family also owned a beautiful old residence in Savannah. Shortly afterward, she was rendered very deaf by a series of ear infections. Finally as a childless widow, she met Robert Baden-Powell, famed British founder of the Boy Scouts, and from him drew the ideas and inspiration that led her to begin the Girl Scouts of the United States of America.
These are the facts all right, but they don't give you any idea of the color and excitement and confusion that always surrounded Daisy. She was an Elizabethan character: impulsive, headstrong, superstitious, naive, intuitive, and endowed with a glittering array of talents. She could ride, shoot, paint, act, carve wood, and work iron, She was a good linguist, a fair poet, and a talented sculptress. On the other hand, she couldn't spell, she was incorrigibly unpunctual, (her favorite watch had only one hand), and her absentmindedness could be fantastic. She was the only woman I ever heard of who invited people to a large dance and then forgot all about it. She was found sitting in bed, gloomily sorting out bills and wondering whether she was really hearing an orchestra playing downstairs. She was delighted to learn that it was.
She loved animals regardless of sizem shape or condition. She was forever bringing home stray cats, dogs or horses she considered underfed or maltreated. This affection for animals was probably the result of a strong and frustrated maternal instinct; Daisy loved children but had none of her own.
"PROMPT SHEET"
These are the actions for the underlined words for the accompanying story:
DAISY - stand up and turn around and sit down
SCOUTS or SCOUTING - Girl Scout sign
AMERICA - hand over heart
JULIETTE - stand up and turn around and sit down
SAVANNAH - everyone say "hi y'all"
WILLIAM LOW - bow from the waist
DEAF - cup ear with a hand
SIR ROBERT BADEN-POWELL - Girl Scout sign
RIDE - pretend to ride
SHOOT - pretend to shoot
PAINT - pretend to paint
ACT - pretend to act
CARVE - pretend to carve wood
WORK IRON - pretend to hammer on pieces of iron
COULDN'T SPELL - hold up small sign with COUDE'NT SPEL written on it
UNPUNCTUAL - run around like to be late
ABSENTMINDED - scratch head
ANIMALS - everyone make animal sounds
CHILDREN - pretend to pat a small child's head