House Rules
This is the House Rules portion of my  website.
This section is for the rules, changes and new units that me and my playing mate Phil make. We dont really toy with it alot, but just enough to make it more realistic. Feel free to use these rules in the game if you like them. If you don't like them well to bad. I have decided to allow people to add thier own favorite house rule(s) email them to me at [email protected]. upon review (and possibly play testing) I will add your rule(s). Enjoy!
Cal and Phils House Rules
-Wartrukk has a front armor value of 12 instead of 10, but back armor 8
-In Rulebook it isnt really explained how vehicles can get stuck (or if they can at all) so we use if a vehicle is travling through very difficullt terrain roll a d6. If the vehicle moved one inch then only on a roll of 6 will you get stuck. 2 in. then on a 5+ will the vehicle get stuck and so on. But it cannot get lower than a 3+.
-Attacker cannot infiltrate.
-Commanders always have an LD of 10. ALWAYS! Champs and equivlants also geta plus 1 LD.. Unless there LD is already 9 or 10
-Squads can always rally even if under 1/4 of original strength.
-Any unit can be a banner bearer (including vehicles). Just add the cost of the banner bearer to the units price. Note: this dosent increse the amount of war gear it can carry or its stats in away. Oh ya and the model must also really be carrying a flag.
-Extra wargear cards may be purchased for units that already have at least one war gear card for 50 pts.. But there is a maximum of 3 wargear cards per person. Note a commander may have as may wargear cards as points allow.
-Snotlings are subject to the stupidity rules as described on page 66 of the 2nd ed. rulebook
-Units shot by a sniper must take an immediate leadership test no matter casualties or whatever.
-Heavy flamers may be carried by any race for 25pts.

Other House Rules
no one has submited any yet.
New Vehicles
I've still got to make data faxes for 'em but bear with me...

For the Orks:
Bowel Burna    Cost:100 pts. +Weapons
Armor: Front:14 Side:13 Back:12
Speed: Slow: 10  Combat: 18  Fast: 20
Type: Wheeled
Weapons: Chose One for the turret (360* arc of fire)
Battle-Cannon for +50 pts. Multi-Melta for +43 pts.  Heavy Flamer for +25 pts. Heavy Plasma Gun for +26 pts
Chose One for firing slit (90* arc of fire to front)
Heavy Stubber for 7 pts. Flamer for 7 pts. Plasma Gun for 6 pts. Meltagun for 6 pts. Bolter for 3 pts.or Auto gun for 2 pts.

More to come soon!

Other new Vehicles
none submited yet
New Units

Skarboy Nob   Cost: 20 pts.
M WS BS S T W I A LD
4    5   4   4  4 1 3 2  8
There is no way some boy can be stronger or fightier than a nob such is the legend of the skarboy nob.
Options: Can be equpied under the same  rexstrictions given for nobs. Can also be frenzied for +10 pts.
Special Rules
Want to Fight: Skarboy Nobs really want to get stuck in. To represent this they ged a plus 1 to thier charge.
Other New Units
no one has submited any yet
New Army Lists
Codex: Ogryns  --- Coming Soon
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