| World of Greyhawk Campaign |
Air DomainGranted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Obscuring Mist (PHB) Animal DomainGranted Powers: You cast animal friendship once per day. Knowledge (nature) is a class skill. Calm Animals (PHB) Bestial DomainGranted Powers: Character gains the scent extraordinary ability. Magic Fang (PHB) Chaos DomainGranted Powers: You cast chaos spells at +1 caster level. Protection From Law (PHB) Corruption DomainGranted Powers: Once per day, character can attack an object and ignore its hardness rating. Doom (PHB) Darkness DomainGranted Powers: Character gains the Blind-Fight Feat. Darkvision (PHB) Death DomainGranted Powers: You may use a death touch once per day. Your death touch is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per your cleric level. If the total at least equals the creature’s current hit points, it dies. Cause Fear (PHB) Demonic DomainGranted Powers: Character gains +1 divine bonus on attack and damage rolls for unarmed strikes and attacks with natural weapons. Demonflesh (BoVD) Destruction DomainGranted Powers: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day. Inflict Light Wounds (PHB) Diabolic DomainGranted Powers: Once per day, character can add her class level as a bonus on a Bluff, Diplomacy, Intimidate, or Sense Motive check. Devil's Tail (BoVD) Earth DomainGranted Powers: Turn or destroy air creatures as a good cleric turns undead. Rebuke or command earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Magic Stone (PHB) Evil DomainGranted Powers: You cast evil spells at +1 caster level. Protection from Good (PHB) Fire DomainGranted Powers: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Burning Hands (PHB) Good DomainGranted Powers: You cast good spells at +1 caster level. Protection from Evil (PHB) Greed DomainGranted Powers: Character gains a +2 competence bonus on Appraise, Open Lock, and Pick Pocket checks. Cheat (BoVD) Law DomainGranted Powers: You cast Law spells at +1 caster level. Protection From Chaos (PHB) Luck DomainGranted Powers: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made. You must take the result of the reroll, even if it’s worse than the original roll. Entropic Shield (PHB) Magic DomainGranted Powers: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Nystul's Undetectable Aura (PHB) Pain DomainGranted Powers: Character converts damage that he deals in one blow per day into healing for himself, up to 1 point of damage per level. Angry Ache (BoVD) Plant DomainGranted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Entangle (PHB) Protection DomainGranted Powers: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw equal to your level. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. Sanctuary (PHB) Strength DomainGranted Powers: You can perform a feat of strength, which is the supernatural ability to gain an enhancement bonus to Strength equal to your level. Activating the power is a free action, the power lasts 1 round, and it’s usable once per day. Endure Elements (PHB) Sun DomainGranted Powers: Once per day, you can perform a greater turning against undead in place of a regular turning (or rebuking) attempt. The greater turning is like a normal turning (or rebuking) attempt except that the undead creatures that would be turned (or rebuked or commanded) are destroyed instead. Endure Elements (PHB) Travel DomainGranted Powers: For a total of 1 round per your cleric level per day, you can act normally regardless of magical effects that impede movement (similar to the effect of the spell freedom of movement). This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a spell-like ability. Expeditious Retreat (PHB) Trickery DomainGranted Powers: Bluff, Disguise, and Hide are class skills. Change Self (PHB) War DomainGranted Powers: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon. Magic Weapon (PHB) Water DomainGranted Powers: Turn or destroy fire creatures as a good cleric turns undead. Rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Obscuring Mist (PHB) ^ back to top ^ |
Main - Back to main page/menu. Classes - Standard and prestige classes allowed in the campaign. Spell Lists - Spell lists for almost every class. Skills - Find out which skills are available. Feats - Complete list of feats. |