World of Greyhawk Campaign  

Cleric Domains

Air Domain

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Obscuring Mist (PHB)
Wind Wall (PHB)
Gaseous Form (PHB)
Air Walk (PHB)
Control Winds (PHB)
Chain Lightning (PHB)
Control Weather (PHB)
Whirlwind (PHB)
Elemental Swarm - air only (PHB)


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Animal Domain

Granted Powers: You cast animal friendship once per day. Knowledge (nature) is a class skill.

Calm Animals (PHB)
Hold Animal (PHB)
Dominate Animal (PHB)
Repel Vermin (PHB)
Commune with Nature (PHB)
Antilife Shell (PHB)
Animal Shapes (PHB)
Creeping Doom (PHB)
Shapechange (PHB)


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Bestial Domain

Granted Powers: Character gains the scent extraordinary ability.

Magic Fang (PHB)
Bull's Strength (PHB)
Greater Magic Fang (PHB)
Claws of the Savage (BoVD)
Charm Monster (PHB)
Hold Monster (PHB)
Whirlwind of Teeth (BoVD)
Spread of Savagery (BoVD)
Were-doom (BoVD)


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Chaos Domain

Granted Powers: You cast chaos spells at +1 caster level.

Protection From Law (PHB)
Shatter (PHB)
Magic Circle Against Law (PHB)
Chaos Hammer (PHB)
Dispel Law (PHB)
Animate Objects (PHB)
Word of Chaos (PHB)
Cloak of Chaos (PHB)
Summon Monster IX - chaos only (PHB)


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Corruption Domain

Granted Powers: Once per day, character can attack an object and ignore its hardness rating.

Doom (PHB)
Blindness/Deafness (PHB)
Contagion (PHB)
Morality Undone (BoVD)
Feeblemind (PHB)
Pox (BoVD)
Insanity (PHB)
Befoul (BoVD)
Despoil (BoVD)


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Darkness Domain

Granted Powers: Character gains the Blind-Fight Feat.

Darkvision (PHB)
Darkbolt (BoVD)
Deeper Darkness (PHB)
Damning Darkness (BoVD)
Evard's Black Tentacles (PHB)
Wall of Force (PHB)
Shadow Walk (PHB)
Utterdark (BoVD)
Screen (PHB)


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Death Domain

Granted Powers: You may use a death touch once per day. Your death touch is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per your cleric level. If the total at least equals the creature’s current hit points, it dies.

Cause Fear (PHB)
Death Knell (PHB)
Animate Dead (PHB)
Death Ward (PHB)
Slay Living (PHB)
Create Undead (PHB)
Destruction (PHB)
Create Greater Undead (PHB)
Wail of the Banshee (PHB)


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Demonic Domain

Granted Powers: Character gains +1 divine bonus on attack and damage rolls for unarmed strikes and attacks with natural weapons.

Demonflesh (BoVD)
Demoncall (BoVD)
Demon Wings (BoVD)
Dimensional Anchor (PHB)
Lesser Planar Binding (PHB)
Planar Binding (PHB)
Fiendish Clarity (BoVD)
Utterdark (BoVD)
Gate (PHB)


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Destruction Domain

Granted Powers: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day.

Inflict Light Wounds (PHB)
Shatter (PHB)
Contagion (PHB)
Inflict Critical Wounds (PHB)
Circle of Doom (PHB)
Harm (PHB)
Disintegrate (PHB)
Earthquake (PHB)
Implosion (PHB)


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Diabolic Domain

Granted Powers: Once per day, character can add her class level as a bonus on a Bluff, Diplomacy, Intimidate, or Sense Motive check.

Devil's Tail (BoVD)
Devil's Eye (BoVD)
Devil's Ego (BoVD)
Hellfire (BoVD)
Lesser Planar Binding (PHB)
Planar Binding (PHB)
Hellfire Storm (BoVD)
Demand (PHB)
Gate (PHB)


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Earth Domain

Granted Powers: Turn or destroy air creatures as a good cleric turns undead. Rebuke or command earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Magic Stone (PHB)
Soften Earth and Stone (PHB)
Stone Shape (PHB)
Spike Stones (PHB)
Wall of Stone (PHB)
Stoneskin (PHB)
Earthquake (PHB)
Iron Body (PHB)
Elemental Swarm - earth only (PHB)


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Evil Domain

Granted Powers: You cast evil spells at +1 caster level.

Protection from Good (PHB)
Desecrate (PHB)
Magic Circle Against Good (PHB)
Unholy Blight (PHB)
Dispel Good (PHB)
Create Undead (PHB)
Blasphemy (PHB)
Unholy Aura (PHB)
Summon Monster IX - evil only (PHB)


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Fire Domain

Granted Powers: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Burning Hands (PHB)
Produce Flame (PHB)
Resist Elements - cold or fire only (PHB)
Wall of Fire (PHB)
Fire Shield (PHB)
Fire Seeds (PHB)
Fire Storm (PHB)
Incendiary Cloud (PHB)
Elemental Swarm - fire only (PHB)


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Good Domain

Granted Powers: You cast good spells at +1 caster level.

Protection from Evil (PHB)
Aid (PHB)
Magic Circle Against Evil (PHB)
Holy Smite (PHB)
Dispel Evil (PHB)
Blade Barrier (PHB)
Holy Word (PHB)
Holy Aura (PHB)
Summon Monster IX - good only (PHB)


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Greed Domain

Granted Powers: Character gains a +2 competence bonus on Appraise, Open Lock, and Pick Pocket checks.

Cheat (BoVD)
Entice Gift (BoVD)
Knock (PHB)
Emotion (PHB)
Fabricate (PHB)
Guards and Wards (PHB)
Vanish (PHB)
Phantasmal Thief (BoVD)
Sympathy (PHB)


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Law Domain

Granted Powers: You cast Law spells at +1 caster level.

Protection From Chaos (PHB)
Calm Emotions (PHB)
Magic Circle Against Chaos (PHB)
Order's Wrath (PHB)
Dispel Chaos (PHB)
Hold Monster (PHB)
Dictum (PHB)
Shield of Law (PHB)
Summon Monster IX - law only (PHB)


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Luck Domain

Granted Powers: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made. You must take the result of the reroll, even if it’s worse than the original roll.

Entropic Shield (PHB)
Aid (PHB)
Protection from Elements (PHB)
Freedom of Movement (PHB)
Break Enchantment (PHB)
Mislead (PHB)
Spell Turning (PHB)
Holy Aura (PHB)
Miracle (PHB)


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Magic Domain

Granted Powers: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Nystul's Undetectable Aura (PHB)
Identify (PHB)
Dispel Magic (PHB)
Imbue with Magic Ability (PHB)
Spell Resistance (PHB)
Antimagic Field (PHB)
Spell Turning (PHB)
Protection from Spells (PHB)
Mordenkainen's Disjunction (PHB)


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Pain Domain

Granted Powers: Character converts damage that he deals in one blow per day into healing for himself, up to 1 point of damage per level.

Angry Ache (BoVD)
Sadism (BoVD)
Wrack (BoVD)
Liquid Pain (BoVD)
Thousand Needles (BoVD)
Pox (BoVD)
Wave of Pain (PHB)
Symbol, pain only (PHB)
Eternity of Torture (BoVD)


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Plant Domain

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Entangle (PHB)
Barkskin (PHB)
Plant Growth (PHB)
Control Plants (PHB)
Wall of Thorns (PHB)
Repel Wood (PHB)
Changestaff (PHB)
Command Plants (PHB)
Shambler (PHB)


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Protection Domain

Granted Powers: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw equal to your level. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Sanctuary (PHB)
Shield Other (PHB)
Protection from Elements (PHB)
Spell Immunity (PHB)
Spell Resistance (PHB)
Antimagic Field (PHB)
Repulsion (PHB)
Mind Blank (PHB)
Prismatic Sphere (PHB)


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Strength Domain

Granted Powers: You can perform a feat of strength, which is the supernatural ability to gain an enhancement bonus to Strength equal to your level. Activating the power is a free action, the power lasts 1 round, and it’s usable once per day.

Endure Elements (PHB)
Bull's Strength (PHB)
Magic Vestment (PHB)
Spell Immunity (PHB)
Righteous Might (PHB)
Stoneskin (PHB)
Bigby's Grasping Hand (PHB)
Bigby's Clenched Fist (PHB)
Bigby's Crushing Hand (PHB)


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Sun Domain

Granted Powers: Once per day, you can perform a greater turning against undead in place of a regular turning (or rebuking) attempt. The greater turning is like a normal turning (or rebuking) attempt except that the undead creatures that would be turned (or rebuked or commanded) are destroyed instead.

Endure Elements (PHB)
Heat Metals (PHB)
Searing Light (PHB)
Fire Shield (PHB)
Flame Strike (PHB)
Fire Seeds (PHB)
Sunbeam (PHB)
Sunburst (PHB)
Prismatic Sphere (PHB)


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Travel Domain

Granted Powers: For a total of 1 round per your cleric level per day, you can act normally regardless of magical effects that impede movement (similar to the effect of the spell freedom of movement). This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a spell-like ability.

Expeditious Retreat (PHB)
Locate Object (PHB)
Fly (PHB)
Dimension Door (PHB)
Teleport (PHB)
Find the Path (PHB)
Teleport Without Error (PHB)
Phase Door (PHB)
Astral Projection (PHB)


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Trickery Domain

Granted Powers: Bluff, Disguise, and Hide are class skills.

Change Self (PHB)
Invisibility (PHB)
Nondetection (PHB)
Confusion (PHB)
False Vision (PHB)
Mislead (PHB)
Screen (PHB)
Polymorph Any Object (PHB)
Time Stop (PHB)


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War Domain

Granted Powers: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

Magic Weapon (PHB)
Spiritual Weapon (PHB)
Magic Vestment (PHB)
Divine Power (PHB)
Flame Strike (PHB)
Blade Barrier (PHB)
Power Word, Stun (PHB)
Power Word, Blind (PHB)
Power Word, Kill (PHB)


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Water Domain

Granted Powers: Turn or destroy fire creatures as a good cleric turns undead. Rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Obscuring Mist (PHB)
Fog Cloud (PHB)
Water Breathing (PHB)
Control Water (PHB)
Ice Storm (PHB)
Cone of Cold (PHB)
Acid Fog (PHB)
Horrid Wilting (PHB)
Elemental Swarm - water only (PHB)


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Main - Back to main page/menu.

Classes - Standard and prestige classes allowed in the campaign.

Spell Lists - Spell lists for almost every class.

Skills - Find out which skills are available.

Feats - Complete list of feats.


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