- MODCHIPS - ΤΣΙΠΑΚΙΑ -

- CRYSTAL CC 1.0:

Οτι πιο εξελιγμένο τεχνολογικά τσιπάκι και συνεχώς υποστηριζόμενο με προχωρημένα προγράμματα (Βoot Manager) διαχείρησης και λειτουργίας της κονσόλας αλλα και του CC 1.0 μέσω της μνήμης του αλλά και της memory card του PS2© τα οποία αναβαθμίζονται όποτε αυτό θεωρείται απαραίτητο από την ομάδα προγραμματισμού του. Υποστηρίζει ΟΛΕΣ τις εκδόσεις από ν1 έως και ν13! Ενδείκνειται για ερασιτέχνες προγραμματιστές, παιχνιδιών και εφαρμογών, αλλά και για προχωρημένους γιατί τους δίνει την δυνατότητα να δοκιμάσουν αυτά που φτιάχνουν! Λειτουργεί και συνεργάζεται άνετα χωρίς να επιβαρύνει και να κουράζει την κονσόλα. Xρησιμοποιούνται λιγότερες κολλήσεις απο κάθε άλλο τσιπάκι για την εγκατάσταση του και ειδικότερα χρησιμοποιείται εντελώς καινούργιος κώδικας και όχι κάποιος παλίος κώδικας αντιγραμμένος ή τροποποιημένος, που σημαίνει ότι είναι αρκετά μελετημένο σε όλα τα στάδια του σχεδιασμού του και της κατασκευής του χωρίς να αντιγράφει προηγούμενα τσιπάκια ή να τα μιμείται! Οι δυνατότητες του θα σας αφήσουν πραγματικά έκπληκτους χωρίς καμία αμφιβολία, είτε ζητάτε πολλά είτε ζητάτε λίγα από το τσιπάκι που θέλετε, το CC 1.0 θα σας καλύψει 100% διότι υποστηρίζει ΟΛΑ τα τελευταία πρότυπα. Αξιοπιστία, σιγουρία, ευεληξία, σταθερότητα και ασφάλεια είναι ορισμένα από τα βασικά του χαραχτηριστικά!

The CRYSTAL CHIP CC1.0 is the first version of the Crystal Chip series for PlayStation®2. The design is very compact and optimized for v1-v12 system revisions. After almost a year of designing, developing and testing CC1.0 we're finally ready to share it with the world. We use only high-quality components and the latest manufacturing techniques so that even though we're positive the design itself is extremely stable, we're sure that the end result will also be of the same quality. And as if that weren't enough, every single CC is thoroughly tested after manufacturing to protect against the occasional manufacturing error or failed component.

We've designed the layout of the Crystal Chip with the end-user in mind. By placing 4 "ground" pads on the PCB, the installer can decide which pad they want to use, based on where they mount the chip. We've also limited the location of the solder pads(with exception of 3V3 and gnd) to 2 sides of the CC PCB, so that you may avoid having to route wires around or over the PCB to reach the pads.



Crystal Chip CC1.0 features (last updated 20.09.2004):
   
Hardware features:
 
High Quality Actel Pro Asic Plus FPGA provides:
 
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Flash-based configuration means we are able to quickly and thoroughly test and debug many different configurations before arriving at a stable release.
   
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An excessive number of "gates" allows the use of an internal "ROM" for infallible "Recovery Mode". This means you will never be stuck unable to recover from firmware errors.
   
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ISP (In-System Programming) and Boundary Scan allow us to program and test every single device on the Crystal Chip board after population. This will detect any flaws in the manufacturing process, such as bridged pins or defective components.
   
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Internal SRAM allows us to provide unique features unavailable with many other FPGA devices.
   
 
General hardware features:
   
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Custom "Glitch Detection" logic automatically detects and filters noise on strobe lines (A, R and W). This results in 100% boot rates for bootstrap hook software.
   
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Ground-bounce is a non-issue due to an intelligent patching method which reduces current spikes, and the aforementioned "Glitch Detection" logic.
   
- 4kbyte software-accessable (read/write) EEPROM for storage of PS2 bootstrap hooks and data.
   
- 3kbyte software-accessable (write) SRAM for storage of PS1 bootstrap hooks.
   
- on-board oscillator(clock) means you don't have to worry about installing a clock wire or the annoying issues associated with bad clock wiring.
   
- very compact circuit-board and optimized solder-pad layout for easiest installation.
   
- only 18 wires for v1-v7 consoles, 19/20 wires for v8 consoles, 18/19 wires for v9+ consoles (DVD+/-RW requires the optional "F" wire) regardless of region.
 
Upgrade features:
   
- Upgradable via software loaded from CD, host (Naplink, ps2link, etc), memory card, etc. EEPROM is blank when shipped.
 
- Recovery Mode uses an internal ROM in the FPGA rather than external flash which may become corrupted. This means you will never be unable to boot an upgrade disc, even if the EEPROM were removed or physically damaged(of course you wouldn't be able to upgrade then..).
   
- Internal checksum to ensure data integrity. If the checksum fails, the console will automatically boot in Recovery Mode so that you may fix the problem with the Utility Disc.
   
Application support:
   
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Open-Source API and documentation provided for software-interaction with the CC1.0 hardware and writing your own firmwares. Some basic example codes are provided with the API which show bootstrap patching for direct-boot unsigned "homebrew" discs and loading a "dashboard" or similar application from memory card.
 
- Memory Card boot (aka "Dev.olution Mode", "Dev Mode", "Dev Mode 1") allows you to load software directly from memory card on system startup.
   
- Boot homebrew software CD/DVD discs as you would a regular game disc.
 
Media types supported:
 
  CD-ROM / DVD-ROM / DVD-ROM 9 / *CD-R / *CD-RW / *DVD-R / **DVD-RW / **DVD+RW / DVD+DL
   
  *note: These medias are supported ONLY if your PS2 can read them in the first place. These medias are listed only for completeness and due to the fact that CC1.0 removes the additional checks for some of these medias which were added in v8 and higher consoles.
   
  **note: These medias require the additional "F" write to be attached on v8 and higher consoles.

 

 

 

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