Doom Ports Page 2
< Updated  3/11/2005
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Atomic Tomb (AT.wad) Brad "Vorpal" Spencer July 28, 2000 Boom-compatible port
This is a kinda cool, short level. Detail is good; texturing is mainly E1, plus some brown metal. Action is good, including a rather tough battle. It�s open-ended, which is pretty cool as well. The new music by Mark Klem is good. 3.5/5

Untitled (AV46E1M7.wad)
Archvile46 November 3, 2002
  
    Crashes jDoom, by the way. Apparently it�s supposed to be E1M7 of Freedoom. But STARG and its ilk seem to be the main texturing. I say �seem� because there is not enough fucking ammo and not enough fucking health in this level, and after attempting to knuckle-dust the fifth Imp with five health left I gave up.
        Alright that�s the original review. But I had to play through it again in
DOM so I might as well properly review it. Like I said, in the beginning there�s not enough ammo. However eventually you�ll stumble upon an ammo cache which makes things much easier. Right. Level design is a hallway-computery area towards the northwest, and large ooze and catwalk area towards the middle I guess, and a maze that I could not figure out and had to noclip through. It�s kinda fun otherwise, but due to that maze and the ammo situation, it gets a 3/5.

Black Mountain (BlackMnt.wad) Templar October 1, 2003
This WAD starts off in an outside area. There�s a pretty nice large-scale zombie fight, then it goes inside for a boring maze. It goes back outside again, with a big Caco fight and finally a Spidey fight. The big fights are kinda cool, but overall nothing special here.
3/5

Borax 4 (Borax4.wad)
Dennis Katsonis Friday, February 26, 1999 Boom-compatible
This is a pretty big base WAD, mainly E1 style. Architecture and detail is pretty good. Action is good, and tough in the beginning, though by the end you�ll have a lot of ammo. Eventually you might have some trouble figuring out what to do if you miss the blue door. The new MIDI is a cool melancholy song. Overall, it�s pretty fun, but runs a bit too long. 3.5/5

Canal Run v1.0
(CanalRun.wad) J.C. "SailorScout" Bengtson January 21st, 2000 Boom-compatible
As the author states this is a concept WAD, the concept being you�re in a canal, with weapons and ammo and you being swept along by the current, trying to hunt down some Barons, while Cyberdemons fire at you. The new music, �Rising� form Castlevania III, is strangely fitting, though sadly there�s a quiet stretch before it repeats. It�s a kinda neat idea, but the Barons all got clumped around one corner when I played, and it got a bit boring. Try if you�re bored or looking for something a bit different, I guess. 3/5

Compound 13 (Compnd13.wad)
Jonathan Stewart (Ob3kenob) December 30, 2003
This level consists of some boring interior areas on top of some boring mazy ooze sewers which don�t hurt you and a boring courtyard, all with some boring texturing and some boring action. Pass. 2/5

Tower of the CyberDemons v1.0 (CybrTowr.wad) J.C. "SailorScout" Bengtson May 30, 1997 ZDoom
This level drops off in a somewhat small arena with a shitload of Cyberdemons. (On UV it�s twelve.) You get pretty well-stocked with ammo, and there�s soulspheres and megaarmors laying around. Its definitely a challenge, but it�s not exactly fun; I gave up eventually. 3/5

E1M7: COMPUTER STATION (DBE1M7.wad)
Archvile46 November 5, 2002 ZDoom
This level is supposed to be inspired by E1M7, but heh damned if I know how. It�s unlike the original in almost every aspect: Narrow hallways, sometimes low ceilings, outside panoramic views, little ooze, totally linear, and there�s some Cacodemons. Timelessness was a far better remake. Though I suppose this isn�t a remake. Anyway, on its own merits it�s an alright level, short, and kinda fun. Architecture and detail ain�t much, E1 texturing obviously. 3.5/5

�DoomBoy E1M8� (DBE1M8.wad)
DoomBoy (Heh) October 2002 ZDoom
If you�ve ever wanted to play E1M8, only with shitty action, texturing, and architecture, then you�re a freak. All normal people stay the fuck away. This level gets a 1/5 for fucking up one of the most memorable levels ever.

Dead Base 2.0 (DeadBs20.wad) Alberto Barsella, Owen "Sarge Baldy" Lloyd December 15, 2003 ZDoom
This is an update of Dead Base, a rather classic WAD. The update mainly adds a few HUD messages. The level is non-linear, filled with mainly empty, somewhat under-detailed and boring buildings. You set off with a lot of ammo at the start, so that�s not a problem . . . plus I think SargeBaldy might have added in some ammo (and that clip spawner in the ship definitely wasn�t in the original). Opposition is pretty light, but there�s not too much health so don�t goof off. Overall, kinda fun; maybe if you�d like a little history lesson or something :P, or if you want to see the prequel to Mountain of Fire (or play it in conjunction), one of teh best WADs ever, in my opinion.
3/5

Death Lab (DethLab.wad)
Assphalt October 14, 2004 ZDoom
This is a short little level which is supposed to be a remake of another WAD. Don�t see too many of those. Anyway it�s actually pretty fun. Tough, good architecture and detail, and it even has secrets which kick the player�s ass just for the Hell of it. My hero. :P Unfortunately I could not freaking find the blue key, though I�m pretty sure I know where it is. I recommend just noclipping through the blue door. Other than that, a fun, short little WAD overall. 3.5/5

Doomed Once More
(DOM.wad) Will Hackney AKA Archvile46 August 15, 2003 Boom-compatible
Man, it�s been over a year since this was released, and I remember reading the freakin� /newstuff review. Time sure flies. Well I kinda waited a . . .  heh month or so before writing this review so it�s gonna kinda suck. But as I recall the first two levels aren�t too bad, your standard levels really. But the third level is simply awesome. It�s rather fun, and very realistic in design. (It�s the supposed tp be the living quarters on Phobos. I think.) Very, very, very good level. The fourth is pretty cool as well, with pretty good design. The last isn�t too bad, but since it�s not E1M8 it doesn�t quite work right. Overall, pretty damn good level set; definitely try levels three and four. (. . . I think it�s those ones. Heh.) 4/5

No Quarter (DOME1M3.wad)
Will Hackney AKA Archvile46 May 10, 2002 Limit-removing
Quite simply one of the best levels I�ve ever played. Taking place inside living quarters on Phobos, design is extremely realistic, new textures are used very well, action is good, tons of cool secrets . . .  This level pwns my soul. Play it!!!!! 6/5

Doom Revisited (DoomRev.wad)
Chris John Pisarczyk January 1999 Boom-compatible
This level set replaces E1M1-E3M4, without the secret levels. It replaces pretty much all of the music, including levels which weren�t replaced. For the most part it�s crappy and atmosphere-killing. E2M7 and E3M1-M3 aren�t too bad though. There are also new sounds, which are on the stupid side but don�t suck enough to make you want to change them. There�s also some new graphics, which for the most part suck. He throws in the occasional random picture as a wall texture. Mhmm. So onto the levels. They�re all smallish-medium sized, no more than 10 minutes each probably. E1 is, shockingly, E1 themed. Level design is kinda like Fava Beans, only not as good. E2 is made of somewhat open bases, kind of a cross between E2 and E3 in texturing. E3 is gothic marble and wood plus Hell. E1M5 and E2M7 aren�t too bad; the rest of the levels from E1 and E2 are skippable. E3 is pretty good (I�d give it a 3.5/5), with the first three levels having atmospheric music and overall being pretty good. So, maybe download it for E3, but overall: 3/5.

Doom-X (part) (DoomX1-3.wad)
Jonathan Stewart (Ob3kenob) December 28, 2003 ZDoom or Boom
Level design in this set of four is on the unnecessarily big side. (And to be clear, I don�t quite mean the levels are big, just that they have a LARGE amount of unnecessary and repetitive areas. The first one is big, empty, and not very good. The second is more detailed, but still has lots of frivolous/repetitive areas. The third one is actually pretty nice, 3.5/5 maybe, on the borderline of being too big but still fun overall. The fourth is more linear than the others but still overall not very fun. Action is easy for all of them. The first level kinda appealed to my nostalgia side; might wanna check it out for that. If you like somewhat-open ended design or kinda big levels you might wanna check it out too. And if you�re kinda bored maybe level 3. But overall, 3/5.
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