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| Atica, The Escape (atica.wad) High School Student July 1, 1994 Two kinda big rooms with doors leading to empty "cells" all around the perimeter; a giant pit in the middle with Cyberdemons and Spider Masterminds. An extensive, boring catacomb system leading to EVERY cell. An outside area. Bad, boring action. That about sums up this level. 1/5 |
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| Atlantis (Atlnts1.wad) William (Bill) Lachance April 9, 1994
This is a small fort level. No idea why it�s named �Atlantis�. It�s mostly E1 style. Action is easy. Architecture is alright; there are some moments where you could tell the author would be good once he got more experienced. But aside from a few nice E1 moments, nothing special. Oh, he also pulls the classic dick move of mislabeling the key strip next to a locked door. Special. Nostalgia hunters only. 3/5 |
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| Atrium Steve Taylor May 12, 1994 Yay, a Maximum file. This is a short little level, with a once tricky barrel puzzle now rendered obsolete by mouselook, heh. (By the way, does anyone know how to do it without cheating?) Texturing and structure are random. The beginning area and namesake atrium is kinda nice. Kinda. Just a little hint, look around for a switch in the computery room after the blue key spiel. Not an entirely bad choice if you have time. 3/5 |
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| Attack! (attack.wad) Justin Madigan July 9, 1996 I got stuck pretty quickly on the first level, and I couldn't figure out how to finish the second. Pity. They seemed kinda interesting. The first level is a castle, the second is an alright base-ish level with a pretty nice gas station. There's some music and textures included you might wanna check out. 2/5 |
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| UAC's Auditorium (audit.wad) Armani March 18, 1997 Supposedly this is based loosely on the floor plan of the Singapore Press Holdings auditorium. Basically it's three or four square rooms, with one really big one. Action is alright. Texturing is, of course, random. Pass? I think so. 2/5 |
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| Aurora 1.0 (aurora1.wad) Ky Ma August 10, 1994 Basically this level is about ass-kicking. Probably yours, if you're not careful. Texturing, believe it or not, is consistent, mostly gray. The design is somewhat neat. As mentioned before, this level is pretty tough. If you like Blind Alley, I'm sure you'll like this, and if you like a good challenge, you'll probably like it too. 3.5/5 |
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| avrax John Lindsey May 20, 1994 This one is completely Deathmatch, no monsters at all. Design kinda sucks, too. Deathmatch: Pending |
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| awayteam Joshua William Underhill September 26, 1994 4:00 AM An interesting idea that was badly executed, the idea here is that you're a one-man away "team" sent to recover stuff, or something like that. Design is kinda skewed, texturing is kinda crappy and random, action is alright. I couldn't figure out how to beat it. Oh, and it's in the Maximum files, somewhere. 2/5 |
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| AWSoPale Bobby Griggs August 14, 1994 This level basically consists of large, irregularly shaped rooms filled with Cyberdemons, Spider Masterminds, and crappy texturing. I presume the new music is "A Whiter Shade of Pale", the level's namesake, but whatever it is, it's not suited for Doom. I'm using jDoom so the included DeHackEd patch didn't quite work, but it probably sucked anyway. 1/5 |
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