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| Two PWADs: DKS-E1L1.WAD and DKS-E1L3.WAD (2Wad.wad) August 11, 1994
Both these levels pretty much suck. The first has *totally* random structure, terrible texturing, unmarked doors, and rows of powerups. The second has better structure, but the texturing is still random, and now instead of rows of powerups there�s rows of enemies. Pass. Definitely. 1/5 |
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| 3RipnWAD August 1994
This actually has three WADs by three brothers. So . . . �IB2TUF4U Ror This is a pretty neat smallish level. The texturing is random, but the architecture is pretty good. Action is good as well, though there�s too much health and ammo. There�s also a lot of secrets; unfortunately a lot of them are pretty impossible to find. Do yourself a favor and give yourself the allmap so you can have some fun. (Don�t feel too bad; it�s in one of the first secrets anyway.) Definitely a fun little level. 3.5/5 �UBSCRWD Jim This is a small, mostly wood-textured level. Unfortunately the texturing still has silly errors. Architecture is okay, though there�s some trigger oddity. Action is okay; too much ammo though. 3/5 �LOOKOUT Chris This is a very random smallish-medium level with random (though not always terrible) texturing and practically no architecture. Action is pretty easy due to the orgy of ammo. At first, it�s kinda amusing for the wtf factor, but that fades soon enough. Pass. 2/5 |
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| 303 Sucks! (303Sux2.wad) Calypso August 1, 1994
Heyyy I�ve played these two levels before somewhere in the Maximum files. Funny how they suck just as much now. The first spells out 303 SUCKS and has three Cyberdemons in close quarters at the end; random texturing. The second is a short little area with alcoves and a Spidey. Fin. And ew. 1/5 |
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| 3WAYS Neil Riehle November 1996
This level starts off with on a raised platform with lava on the sides. You have three ways to go, which are illuminated as you walk through them; a nice touch in the dark room. The three paths lead to a dungeon, a base, and a house. The detail is lacking so it looks like what it�s supposed to be only in that old-school way; texturing is pretty damn random and there were enough misalignments to annoy even me. Action is alright. Fans of offbeat design might like it (it�s a little on the small side), everyone else can probably just pass. 3/5 |
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| 666 mini-episode (666epis.wad) Steve Timson October 2, 1994 This is a 5-level pack with a Hell gothic marble theme. The levels are all small to medium sized. The first two are very good, with cool architecture and good theming. The third isn't as good as the first two, though it's still good, and starts to stray from the theme. It's also a level in the Maximum files. The fourth one is pretty mediocre, with a stupid entrance (do yourself a favor and noclip through it), bland architecture, and less texturing following the theme. The final level returns to the theme, with a nice final battle to boot. Overall, despite some of its flaws, it's a nice pack that should be checked out, at least to see the first two levels. 3.5/5 |
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| 8IsEnuf Neil Cameron June 20, 1994 Gameplay-wise, this level is a definite suck. Necessary doors are hidden, keys are behind secret doors with no clue to their location, etc. However, there are some neat architectural things in the WAD. It has the best prison doors I've ever seen. The outside area has a neat look, and the final area has a really neat pattern. So, check it out for those things, but for gameplay: 2/5 |
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| THE NINE LEVELS OF HELL (9-levels.wad) David Turpin June 24, 1994 This set of nine levels sucks hard. Doors unmarked, key items and switches behind said doors, crappy texturing, no architecture, crappy structure, and bad action. You might want to download it to hear the one or two new tunes that are good, but otherwise stay far, far away. 1/5 |
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| 9-to-5 Jonathan Hensey-Altfeld June 13, 1994 I assume from the name of this level and the text file that it's modeled after the author's office. The design certainly does seem to have a logical plan to it, though there are some nonsensical parts. The texturing however, is pretty random, though it still usually looks good. The level is basically one of those big non-linear types from back in the day, though despite this the action is pretty good. I'm not entirely sure why, but I found myself liking this WAD a lot. I'm gonna give it a 4/5. |
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| 9 Rings of Hell (9ring666.wad) Pete Nilson September 15, 1994 A group of nine strikingly boring circular Deathmatch levels, which are not enjoyable at all under single player, despite the author's claims. Stay away. 1/5 Deathmatch: Pending |
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