DM-Construct
About this map:
  I go by industrial complexes on the way to work and I see them in various stages of completion.One day I decided that a deathmatch in an unfinished ,foundation-only type buildings in an arena would be cool.
  In addition,I had intended to keep this small and fast by keeping the poly count below 170 in the main playing area.I did this and as a result its very smooth,very fast.
   I use this map when I want to warm up for internet combat and I don't want to hunt all over for bots to kill.This open space map makes spotting bots easy and they won't get lost,camp or otherwise hangup in any way.
  Editing notes:
  The map has one mover,a lift.The buldings are made from uni-piece brushes of multiple-intersected component brushes.It is fully pathnoded although the bots will not jump to the platform often and they will rarely get the U Damage in the pipe.Other than that,the bots are fast and work the map well.It has no eye candy really, a simple skybox,simple terrain.I first learned how to use the floor lofter and the 2D-shape editor in this creation.This can be seen in my concrete barriers which were extruded from the 2D-shaper and my many hills,lofted from the floor lofter.It has a few unique objects like wooden pallettes.It took less than a week to make.
  Bugs:There are no bugs other than those mentioned.The map is clean and has zero bad polys.
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