Vehicles





Land and Air Vehicles

The Mountaineer ATV



Crew 3: Pilot, Co-Pilot and Gunner plus cabin for 5 passangers

Size Length:28 ft.; Height: 18 ft.; Width: 12 ft.

Weight 6.5 tons

Armor Front: 140DR ; Back: 85DR

Max Speed 80 mph

The Monutaineer was designed and is manufactured by Wellington Industries and has become so popular that it has remained unchanged for the past 18 years of production. Sporting two ground cleaving 10ft high deep tread puncture resistant tires, and a rear 6ft tall, extra wide drive tire, this monster was desigend to tackle the most adverse terrain imaginable. Its Turbo Enhanced Diesel Engine is fed by a 100 gal. self sealing tank that gives it just over 500 miles of range. Its reinforced cabin seats two pilots and the roomy interior comfortably fits 6 passengers. If this weren't enough to put this on top of any explorers list of must have transportation, it sports a rear cargo hold of 640 cubic feet (10x8x8) and 90 cubic feet of cleverly concealed (10x3x3) cargo space as well.

The list of standard features on the Mountaineer is impressive. The communications suite (controlled by the co-pilot) includes a multi-channel sensetive tight beam radio transceiver capable of transmissions up to 30 miles! THe entire cabin is climate controlled, and the internal vehicle computer monitors all system functions, offer expert advice on maintenance and repair (+2 to all rolls), as well as providing seamless control functionality through terminal stations at both the pilot and co-pilot stations for redundancy. Exterior illumination is provided by strategically situated halogen lamps on all sides of the vehicle, including a powerful search lamp mounted on the exterior co-pilot's position. THe Aggriev's Fire Supression System protects the vehicle interior as well as the engine with superb anti-fire protection, and our own Wellington 'Secure Tight' anti-theft system protects the vehicel during lockdown, delivering bothaudible, and remote alerts to intrusion. THis system may be coded to up to 8 different thumbprints, and has a IR detection sensor built in to verify that those digits are still attatched to their owners bodies!

Because of the extreme hazards one faces in the wilds of today, the body of the Mountaineer has been encased in a quarter inch of chemically hardened Durasteel armor plating, with impact plasteel windows treated with Flashresist coating. For further protection a hatch on the top of the vehicle open to a 360 degree heavy swivel pintel, allowing passenger #6 to stand and deliver! A large variey of optional weapons are available through your local ditributor, subject to local weapon trafficing laws.

All Mountaineers come with the standard exterior power taps so you can put the powerful Diesel engine to work for you beyond simple locomotion! Equipment upgrades can include generators to boost output to those taps, wire rigging to take advantage of cybernetically enhanced pilots, as well as communications and sensor upgrades! Talk to your local Wellington industries representative today!



Mark IX Exploratory Personal Carrier



The EPC IX is a modification of the Mark V APC, designed as a transport vehicle for long range reconnaissance and exploration expeditions. The land vehicle can transport 10 troops comfortably. SAMMAS troops will take up two places. This vehicle is commonly used by Rifts Containment Study Group (RCSG) teams, field scientists, and occasional recon teams.
The EPC IX is intentionally under-armed/armored to prevent it from being needlessly risked as an offensive weapon. The .50 is sufficient armament to dissuade curious supernatural animals, and protect from most bandits in the wild. Its armor is sufficient to protect from small arms fire, and its light weight allows the unit to maintain a high maximum speed of 120mph on roads, or half that on unbroken terrain. This unit is designed to support long range scouting missions which require a ground presence, or are otherwise to hazardous for air recon.
A full TL9 comm. suite gives the EPC IX extreme communications range, and PESA sensors gives it adequate warning of surrounding dangers. When at rest, a motion sensor system can be extended from the unit using man portable listening posts out to 300 meters from where the APC is stationed. This is most useful in terrain that limits the PESA sensors such as forests, or urban settings.




Crew: Three: Pilot, Co-Pilot, And Gunner

Transport Capacity: Ten

Cargo: 4x5 ft cargo space in back

Size: 10ft high, 14ft wide, 22ft long

Engine: Nuclear Power Plant (10 year lifespan), Max Road Speed: 110 mph,

Amphibian Speed: 30mph

Armor: Non-Sloped PD: 4, Front: 220DR Sides: 200DR Rear: 180DR Below: 100 DR Top: 200DR

Armaments: Forward Turret Mounted 360 deg. 50 cal machine gun, 400 round

capacity. Primary purpose, anti-infantry and fire support. M60, 7.62x51mm Crit 7D 19 7 1000 4655 23 10 100B 13 -1 1300 1959 USA One extra magazine is typically stored in the cargo area of the vehicle.

CS Spider-Skull Walker



The Skull Walker design specifications called for an all terrain high speed main battle tank, able to engage enemy armor and destroying it without sacrificing strategic speed. What emerged was compromise design package equipped with enormous firepower in its twin linked 50mm electromagnetic rail guns, each capable of penetrating five inches of armor plating, while still able to attain high speeds (100mph) over rough terrain. However the unit lacks quick maneuverability, and the ability to move away from incoming attacks as demonstrated by other more agile Mecha. In effect while the Skull Walker is imposing and quite intimidating, it is more of an anti-armor fire platform than a true Mecha.
One of the Skull Walker�s failings spoken about often by its detractors is its inability to defend itself against infantry at close ranges. Twin Gatling Lasers were added after initial designs to fill this gap, however the engineers on the project also decided to add seating for 6 fully armored and armed infantry soldiers, capable of fast deployment though two belly mounted hatches in the unit. This gives the unit the ability to multi-role as a troop transport vehicle, and offers the tank commander the option to deploy a defensive screen of infantry around the Mecha when it assumes firing position.
Skull Walkers are typically used in one of two capacities. Offensively they are used to hammer static defenses with their massive rail cannons, reducing enemy armor and fortifications to rubble with extreme dispatch. Their high speed allows them to make quick gains upon their enemies, however their poor maneuverability makes them vulnerable against more versatile and agile targets. Alternately they are used to entrench and defend valuable and hotly contested battlefield positions where their heavy armor and punishing firepower as well as their screen of defensive troops often hold the enemy at bay.
Though considered by military commanders to be a failure in its design role as a tank hunter, Coalition citizens have latched upon the image of the Skull Walker as a symbol of national pride and military power. Thousands of these units have been built and deployed and are as common in the military as the UAR-1 Enforcer, which is accepted as being a far superior armor hunting Mecha. Used by those who understand its capabilities however, the Skull Walker is a powerful battlefield asset that has more than once turned the tide of battle in favor of CS forces.


Special Rules: The Spider Skull walker�s dodge score is first divided in half before it is used (round up) because of its low maneuverability, and as the unit lacks arms it has no parry score at all. The dual cockpit means that the unit is able to move its full speed and fire in the same turn. The combat computer in the unit adjusts for the Mecha�s motion and negates speed penalties for firing the Mecha�s guns while in motion.



Skull Walker Stats




Height: 28 ft

Width: 13 ft wide (legs extend to 20 ft)

Length: 15 ft (legs to 20 ft)

Total surface area: 958

Total Volume: 428

Waterproof and Environmentally Sealed: (86 man hours of oxygen)

Basic IR Cloaking: -

Wt 37258 lbs (18.6tons): -

Strength: 750

Ground Speed: 100mph

gMR: .75

gSR: 4

Move: 7.5/50

Health: 7

Torso Size to Hit Modifier: +3

Side Turrets to Hit Modifier: +1

Legs to Hit Modifier: +1

Front/Back Turret to Hit Modifier: -3

Crew: 1 Pilot (controls dispensers), 1 Gunner (Controls all weapons)

Passengers: Seats for 6 fully armored infantry, storage for 600lbs of gear

Access: 2 Hatches on belly of Torso with retractable ladder Programs -

Weapons: Listed Below

2 linked 50 MM Gauss Cannons (one cannon mounted in a limited turret on each side of the torso): SS- 30, Acc - 20, �Dam - 19,500ft, Max Range - 26,700 weight - 4,500 ea, Vol. - 90 ea, RoF � 1, Power 28,200kW ea (30 shots each in capacitor), Damage � 6d6x40(3)

Gatling Laser Cannon Self Defense System (two guns each mounted on a limited turret, one forward one back): SS - 17, Acc - 20, �Dam - 4,500ft, Max Dam - 12,000, Weight - 25ea, Vol. -0.5 ea, RoF - 4, Power -14,400kW (30 shots each in capacitor), Damage � 20d

Defense Systems: Listed Below

Torso Mounted Dischargers: Chaff � 8 Rds Flare � 10 Rds Hot Smoke � 10 Rds

Torso: Statistics Below

Totals: Hit Points � 375 Armor - 1200pts

Engine: 1250 kW Nuclear (15 year life) Vol. - 30.5

Access: Vol. - 30.5

Cockpits: (2, Pilot and gunner) � 167.8

AESA Sensors/Basic Comm-suite: Vol. - .28

Dischargers: Vol. - 8.6

Energy Bank: 170.4 minutes to fully charge while operating, 2,556,000kW capacity, 189lbs, Vol. - 1.8

Legs (6): Totals - Hit Points � 113, Armor - 450pts

Drive chain: Vol. - 17.3

Access Space: Vol. - 17.3

Cannon Turret Mounts: Totals - Hit Points � 225, Armor - 500pts

50mm Gauss Cannon: Vol. � 90

Defensive Turret Mounts: Totals - Hit Points � 6, Armor - 150 pts

Gatling Lasers: Vol. -5ea
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Mecha

PA-300 Glitterboy Killer Power Armor


Designed to hunt Glitterboy power armor on a battlefield and disable or destroy the heavily armored units, the PA-300 is a compact, fast, and extremely lethal PA design. Speed, stealth, and hitting power are the specialties of this unit. Its designers realized that in order for the unit to accomplish its design goals it had to be able to close with the behemoths it hunts, survive its support elements, and pack enough punch to penetrate its immense armor.
To this end the PA-300 is covered in stealth polymer and is further enhanced with IR suppressing systems giving it superior occlusion to enemy heat sensors on a battlefield. It is extremely fast with a top speed of 80mph and highly maneuverable, capable of making tight turns at high speeds. Furthering the stealth package, the unit is equipped with a passive suite of sensors (PESA) that include Low Light, Thermo graphic, and Motion Sensitive detection equipment. The most dramatic improvement of the PA-300 over comparable equipment however is the compact neuro-net installed in the cockpit that allows the unit to respond to the pilot literally at the speed of thought.
Its primary ranged weapons are a pair of 57mm homing missile launchers mounted over the left and right shoulders and protected by the torso armor. These weapons are the long range armor busters that are designed to eliminate its heavy targets with linked attacks, however the PA-300 is designed primarily to engage the Glitterboy in close combat where the infamous Boom Gun will be ineffective. To that end a powerful Vibro blade system of 4 blades, two on each arm, has been designed. These devastating weapons are capable of literally carving enemy armor into pieces. To allow it to survive the elements that commonly support Glitterboys on a battlefield the PA-300 carries a light plasma cannon and a pair of gauss cannons mounted on wing turrets. Missile defense is provided by a 360 rotating turret mounted on the back of the unit and extending over its head. Also, dischargers for emergency use are provided to allow the unit to make its escape, or avoid total destruction.
The unit is equipped with a computer system that coordinates all weapon functions and has a complexity rating of 4. The cockpit is equipped with an ejection system to save the pilot in case catastrophic damage compromises the nuclear engine mounted on the unit (which has a lifespan of 20 years). The Plasma Cannon and Laser Defense system puts such a demand on the combat system that an energy capacitor had to be added, giving each system 30 shots before needing recharging. Combined with the limited ammo capacity of the missile system means that the PA-300 is a short range assault unit that needs quick re-supply in combat situations.



Special Rules � Neuro-net gives +4 to all pilot rolls, even to those without the pilot Mecha Skill. Radical Infrared Cloaking, Basic Stealth Shielding, Waterproof, Environmentally Shielded.




Body Volume: 57.58/ Surface 100/HP 86 Armor Weight � 1760 (880pts), 360lbs (wings 90ea), 340lbs (turret 160pts)
  1. Engine
  2. Cockpit w/rocket ejection system
  3. Sensors
  4. ECM
  5. Missiles
  6. Turret
  7. Energy Bank
  8. Wing mounted cannons
  9. 6 pts of access space

Left Arm: Volume 5/Surface 18/HP 54/Armor Weight 440lbs (220pts) 4x linked Grenade Launchers 2 Vibro Blades 1 pt access arm motor

Right Arm: Volume 8.6/ Surface 27/HP 81/Armor Weight 440lbs (220pts) Light Plasma Cannon 4.6 2 Vibro Blades 1 pt access arm motor

Left Leg: Volume 3.18/ Surface 13/HP 20/Armor Weight 920 (460pts) Leg motor 1 pt access

Right Leg: Volume 3.18/ Surface 13/HP 20/Armor Weight 920 (460pts) Leg motor 1 pt access

Total Surface Area: 171

Structure Weight: 769.5 lbs

Passive Defense: 4 everywhere

Volume: 77.16

Mecha Size Modifier: +2

Turret: -3

Wings: -1

Arms/Legs: +0

Health: 7

Strength: 1000

Top Speed: 80mph

gMR: 2.5

gSR: 1

Mv: 25/EnMv 40

Height: 14 feet

Width: 7ft

Length: 5ft

Weight: 10,055.5lbs (5tons)

Weapons


Vibro Blades: 10dx10(5) (Broadsword skill cannot exceed Mecha Piloting Skill)

Linked Wing Mounted 5mm Electromag Gauss Cannons: 6dx10(2) Acc.16 SS.20 1/2D4,050 Max 13,350 RoF 20 Ammo (3200rds/80 shots ea)

Right Arm Mounted Light Plasma Cannon: 6d6x25 Acc. 20 SS.10 1/2D1,100 Max 3,300 RoF 1 Ammo 30 shots

Linked Shoulder Mounted 57mm Homing Missile Launcher systems: 6dx10(10) SS 14 Spd. 500 Max 2000 Skill 16 End 4 RoF 1 Ammo 10rds

Universal Turret Mounted Rainbow Laser Defense System (3 linked Assault Lasers): 5d(2) SS 17 Acc 18 1/2D 1,500 Max 4,500 RoF 8 Ammo 30 shots ea

Left Arm Mounted Quad Linked Grenade Launcher System (Anti-Personnel Ripsaw Grenades): 6dx2+2d(10) SS 16 Acc 2 Max 1,200 RoF 1 (ea) Ammo 80 (20 shots each)


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