Tread Head
By Matthew Weaver-Uzelac

Mental
Cognition  2d12
Artillery:  Main Gun 8d12
Knowledge  2d6
Profession:  Soldier 2d6
Mien   2d6
Smarts   4d10
Gamblin'  3d10
Survival  2d10
Tinkerin'  5d10
Spirit   2d6
Guts   2d6

Corporeal
Deftness  3d6
Shootin':  SMG 8d6
Nimbleness  2d10
Drivin':  Hover, Tracked: 8d10
Strength  1d8
Quickness  3d8
Vigor   4d6

Wind:   12
Pace:   8 (lame)
Size:   6 

Edges
Soldier: Armor  5
Rank: Lieutenant  2
Belongins'  1

Hindrances
Bad Ears  -3
Loyal  -3
Lame -3
Ugly as Sin  -1

Gear: IBS Helmet, Kevlar Vest, Combat boots, Geiger Counter, Binoculars, SA SMG (w/high capacity magazine), 2 spare high capacity magazines, 100 rounds ammo, 5 days of MilRats

Personality: Of course I can drive it.  Let me look around the engine compartment and see if I can get it running.   Since you think you have to ask.  It was a one of those depleted uranium suckers.  It tore through our armor and rattled around inside the tank, that's what did in my knee.  The explosion in the Ammo compartment popped one of my eardrums and the fire made my face look like this.  I was lucky; the rest of my crew didn't get out.   After a few months at the field hospital they patched me up and tried to get me another crew and another track.  Only in transit, my division assembly area got "erased."  
All right, turn it over.  Hmm sounds good enough.  All right, mount up, we have 40 tons of tank to park on some people.

Quote: "Mount up and move out!"
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