| Tread Head By Matthew Weaver-Uzelac Mental Cognition 2d12 Artillery: Main Gun 8d12 Knowledge 2d6 Profession: Soldier 2d6 Mien 2d6 Smarts 4d10 Gamblin' 3d10 Survival 2d10 Tinkerin' 5d10 Spirit 2d6 Guts 2d6 Corporeal Deftness 3d6 Shootin': SMG 8d6 Nimbleness 2d10 Drivin': Hover, Tracked: 8d10 Strength 1d8 Quickness 3d8 Vigor 4d6 Wind: 12 Pace: 8 (lame) Size: 6 |
Edges Soldier: Armor 5 Rank: Lieutenant 2 Belongins' 1 Hindrances Bad Ears -3 Loyal -3 Lame -3 Ugly as Sin -1 Gear: IBS Helmet, Kevlar Vest, Combat boots, Geiger Counter, Binoculars, SA SMG (w/high capacity magazine), 2 spare high capacity magazines, 100 rounds ammo, 5 days of MilRats Personality: Of course I can drive it. Let me look around the engine compartment and see if I can get it running. Since you think you have to ask. It was a one of those depleted uranium suckers. It tore through our armor and rattled around inside the tank, that's what did in my knee. The explosion in the Ammo compartment popped one of my eardrums and the fire made my face look like this. I was lucky; the rest of my crew didn't get out. After a few months at the field hospital they patched me up and tried to get me another crew and another track. Only in transit, my division assembly area got "erased." All right, turn it over. Hmm sounds good enough. All right, mount up, we have 40 tons of tank to park on some people. Quote: "Mount up and move out!" |
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