Harbinger Junker
by Matthew Weaver-Uzelac

Mental
Cognition  3d6
Knowledge  4d10
Academia:  Occult: 4d10
Science:  Occult Engineering: 5d10
Mien   2d12
Tale Tellin'  2d12
Smarts   2d10
Scroungin'  4d10
Survival  2d10
Tinkerin'  5d10
Spirit   3d8
Guts   2d8
Corporeal
Deftness  2d6
Nimbleness  2d6
Shootin':  SMG: 2d6
Strength  1d8
Quickness  2d6
Vigor   4d6

Wind:   12
Pace:   6
Size:   6

Edges
Arcane Background:  Junker  3
Browser Computer Spirit  5
"The Voice: Soothing"  1
Mechanically Inclined  1

Hindrances
Enemy -3
(The Black Hats)
Bad Eyes  -3
Squeamish  -3
Habit:  Talk to your Browser Constantly -1
Junker Powers: Commo, A.I.
Tool Tricks: Copy, Light, Bar

Gear: G-Ray Collector, Starting Gizmo (Player Chooses with Marshal's Approval), Tokarov Machine Pistol, 30 rounds of 9mm ammo, 2 "spare" electrical components, memo pad and pencil stubs

Personality: Wait, I'm getting a message.  Give me that scrap of wall paper.  Go ahead Alex.  'under attack'...'low on Machine Gun ammo...'  'did not bar door in time.'  Alex reply back that there is a Junker in that area who knows some Sky Pirates who may help.  Have him contact Williams through his Browser.  Send now.

O.K. you want me to build this...Sorry, can't do it, I'm not that kind of Junker.  There are a bunch of us who use our Browsers to keep in touch.  We have developed a network across this part of the country that sends messages back and for...Wait.  Alex, I'm ready for the message...

Oh, crap!  I have to go, I have to talk to the Sheriff! We have a swarm of Armored Locust that just hit a town north of here, and now this message tells me that they're heading this way!

Quote: "You got mail!"
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