| Harbinger Junker by Matthew Weaver-Uzelac Mental Cognition 3d6 Knowledge 4d10 Academia: Occult: 4d10 Science: Occult Engineering: 5d10 Mien 2d12 Tale Tellin' 2d12 Smarts 2d10 Scroungin' 4d10 Survival 2d10 Tinkerin' 5d10 Spirit 3d8 Guts 2d8 Corporeal Deftness 2d6 Nimbleness 2d6 Shootin': SMG: 2d6 Strength 1d8 Quickness 2d6 Vigor 4d6 Wind: 12 Pace: 6 Size: 6 Edges Arcane Background: Junker 3 Browser Computer Spirit 5 "The Voice: Soothing" 1 Mechanically Inclined 1 Hindrances Enemy -3 (The Black Hats) Bad Eyes -3 Squeamish -3 Habit: Talk to your Browser Constantly -1 |
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| Junker Powers: Commo, A.I. Tool Tricks: Copy, Light, Bar Gear: G-Ray Collector, Starting Gizmo (Player Chooses with Marshal's Approval), Tokarov Machine Pistol, 30 rounds of 9mm ammo, 2 "spare" electrical components, memo pad and pencil stubs Personality: Wait, I'm getting a message. Give me that scrap of wall paper. Go ahead Alex. 'under attack'...'low on Machine Gun ammo...' 'did not bar door in time.' Alex reply back that there is a Junker in that area who knows some Sky Pirates who may help. Have him contact Williams through his Browser. Send now. O.K. you want me to build this...Sorry, can't do it, I'm not that kind of Junker. There are a bunch of us who use our Browsers to keep in touch. We have developed a network across this part of the country that sends messages back and for...Wait. Alex, I'm ready for the message... Oh, crap! I have to go, I have to talk to the Sheriff! We have a swarm of Armored Locust that just hit a town north of here, and now this message tells me that they're heading this way! Quote: "You got mail!" |
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