Armour Class Bonus Stacking

In the table below, the number shown thus: (+x) is the theoretical maximum bonus that I believe is currently possible in Dragon Mountain at level 40. All bonuses listed on separate lines within an AC bonus type either: "all stack", "stack up to xx cap", or "do not stack" as indicated.

Base AC (all stack)

· Armour (0 for none to 8 for full plate)
· Shield (1 small, 2 large, 3 tower)

Armour AC bonuses (do not stack)

· Armour (+10)
· Bracers (+10)
· Mage Armour (+1)

Shield AC bonuses

· Shield (+10)

Deflection AC bonuses (do not stack)

· Cloak (+10)
· Ring (+10)
· Helm (+10)
· Gauntlets (+10)
· Mage Armour (+1)

Natural AC bonuses (do not stack)

· Amulet (+10)
· Barkskin (+5)
· Mage Armour (+1)
· Shadow Shield (+5)
· Tenser’s Transformation (+4)

Dodge AC bonuses (stack up to 20 cap)

· Boots (+10)
· Divine Shield (+20)
· Bard Song (+7)
· Haste (+4)
· Mage Armour (+1)
· Epic Mage Armour (+5)
· Undeath's Eternal Foe (+4)
· Dodge Feat (+1) *unless "flat-footed"
· Defensive Stance (+4)
· Battle Training v Giants (+4)

Innate AC bonuses (all stack)

· Bone Skin (+18)
· Draconic Armour (+4)
· Monk Armour (+4)
· Tumble (+8)
· Armour Skin (+2)

Situational bonuses (all stack)

· Expertise Feat (Normal +5 or Improved +10)
· Monk Wisdom (+20) *if not wearing armour or shield
· Dexterity (+20) *unless "flat-footed"

Bone Skin, Draconic Armour, etc. are classified as "innate" because, although they are described as “natural” by Bioware, unlike the other natural bonuses they do stack with each other.

 

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