click on the black area to start... left click to paint with one image, right click for the other... (hold button down and wiggle mouse)
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website designers may use this on their own site... you will need the class file
mm10.class, two pictures called sfo.gif and sfo1.gif (to paint with)and an optional image lpb60.jpg (background)...
use this code to embed applet: names may be changed for different pictures...iSize is the approx size of the image... average of height and width...
<applet code="mm08.class" height=520 width=760>
<param name="myImage" value="sfo.gif">
<param name="myImage1" value="sfo1.gif">
<param name="myBackground" value="lpb60.jpg">
<param name="iSize" value="200">
</applet>
for reference look at
mm10.java
I find that an oval gif with a transparent background works fine...
optional background file lpb60.jpg 760 wide 520 tall paints every 10 seconds...
Move mouse to drag picture around applet area...
push either button down to draw picture... you may wiggle mouse with no buttons pushed without drawing picture... Left button draws picture called sfo.gif and right button
draws sfo1.gif...
try using a gif that has a transparent background if you find rectangular pictures unpleasant... The moving image may be a .jpg image if you want... a single click places the image at that location...
If you use lpb60.jpg as a background it appears about every 10 seconds and erases all previous drawing...
pushing the button on the keyboard called print screen allows you to use the image in mspaint or adobe photoshop... it captures the entire screen including scrollbars and window buttons... try cropping image to 760x520 to delete all extra stuff... print screen is located exactly where "F13" would be... top row, right hand side...