Rule Book:
The Lighthouse Hockey League (LHHL) is an Internet Hockey League based on Sean Bates' FHL Simulator program. It is designed to provide the individual the opportunity to GM their own hockey team. The players used in LHHL are for the most part fictional, with the occasional real name thrown in for flavor. I will assume most of you are familiar with the FHL software and leagues. If you aren't familiar with the software please refer to the primer as it may answer some of your questions.
1. Guidelines:
One team per General Manager
ICQ is not mandatory, but is encouraged.
Active response to messages is mandatory (e-mail or ICQ)
Games will be simulated by the Commissioner using FHL.
All teams are playing to win the Nautical Cup.
We have 22 teams; divided into 2 conferences, with 2 divisions per conference. Each team will play an 82 game season.
At the current time, the top 8 teams from each conference make the playoffs.
An entry draft will be held each season consisting of 5 rounds, the order determined by point standing in the regular season.
2. Rosters
Game rosters consist of 20 players, 2 G, and at least 3 C, 3 LW, and 3 RW, and 6 D. You may then select 3 players at your discretion to fill your roster. Generally, 3 forwards are chosen to make 4 forward lines. You are allowed to have 25 players on your Parent Roster, with an additional 25 on the Farm Club. This allows you to have a total of 50 players. Keep in mind that you need to be able to field a valid squad for every game at the Parent Level. In order to do this, you will need to have at least 3 goalies in your team's system and 7-8 defensemen. These are bare minimums; most clubs will exceed these numbers by a healthy margin.
Position changes will be permitted on a case by case basis; frequency however will be very low. Changing a player's position may result in a negative effect on his ability.
3. Trades
You are able to trade players, money, and draft picks. To complete a trade you must include all details in the trade message. Both GMs must submit the same information to the message board. One will submit, second will confirm, and commish will evaluate. A player or draft pick can not be traded simply for money. There is a cap of $5 Million in cash considerations. Every deal must contain a player or pick, and no team can send only money to another. Money can be sent in addition to, but not in place of, players and/or picks. After any trade make sure that you resubmit your lineup! New acquisitions will join your team at the same level (Parent/Farm) that they existed on the previous team.
Future considerations will be allowed, as long as terms are spelled out at the time of trade. Examples of future considerations: right to swap picks in a given draft (making both picks ineligible to be traded away), a player rated 68-73 OV, or something along those lines. A named player is not allowed, and will be included as a current transaction. The trading deadline will be 80% of the season. If the Commish thinks that a trade is too one-sided, he may refuse the trade and ask both parties to modify it in order to make it more suitable. Trades do not need to be even (1 for 1, 2 for 2), any number of players can be offered in a transaction.
4. Salary Cap
Our league will operate under a salary cap. Each team is expected to respect and stay under the salary cap. Year to year, the salary cap will change to reflect current economic conditions. The salary cap applies to salary commitment and takes into account players at the parent and farm club. Failure to comply with the salary cap, will result in a fine of $1,000,000 or amount over the Cap per week, whichever is higher.
The league has a minimum salary level of $200,000 for players at the Parent level (translates to $20,000 at the farm level).
5. Retirement
Player retirements will occur as a random event. The older a player is the more likely that they will retire. Players without contracts for more than a season will automatically retire. A program called FHL Stuff created by Daniel Gothe will be used as a means to determine player's whether a palyer wants to retire or not. This program looks at the impact the player had during the previous season. If they are happy with their roles, they will continue playing, if unhappy they may ask to be traded, or retire.
6. Entry Draft
Each season an Entry Draft will be held. The regular season point standing will be used to determine the draft order, and will consist of
5 rounds. Players eligible for the Entry Draft will compete in a number of collegiate, junior, and international leagues.
Information about these players will be made available through your Scouting function. Players drafted in the Entry
Draft will sign 3-year contracts based on their position taken in the draft.
|
1st Round |
$800,000 |
Picks 1-4 |
|
1st Round |
$750,000 |
Picks 5-10 |
|
1st Round |
$700,000 |
Picks 11-17 |
|
1st Round |
$650,000 |
Picks 18-22 |
|
2nd Round |
$600,000 |
Picks 1-10 |
|
2nd Round |
$550,000 |
Picks 11-22 |
|
3rd Round |
$500,000 |
|
|
4th Round |
$400,000 |
|
|
5th Round |
$350,000 |
7. Free Agency
Unrestricted Free Agents are eligible to sign with any team without compensation. Signing Restricted Free Agents will result in compensation
to the team holding rights to the player. Each season, your team will have so many units available to resign players. Each team will have 4 points
to use to resign their existing talent. This will allow teams to sign some of their players prior to the Open Free Agent period.
Eligible free agents are most likely to sign contracts equal or greater than the average of their peers. Generally, players are
not willing to take reductions in pay. However, as some salaries were severly inflated during the first free agency period
there will be a few exceptions to this trend. Players will take into account productivity and value to the team.
The minimum salary is $200,000. The maximum contract is 5 years.
Restricted Free Agents who do not agree to a contract during the renegotiation phase will become Unrestricted Free Agents.
Players over 29 years old will become unrestricted free agents.
|
Restricted Free Agent Compensation |
||
|
Salary Offer |
||
|
< 300,000 |
No Compensation |
|
|
300K-375K |
4th Round Pick |
|
|
375K-450K |
3rd Round Pick |
|
|
450K-550K |
2nd Round Pick |
|
|
550K-700K |
1st Round Pick |
|
|
700K-850K |
1st & 3rd Round Picks |
|
|
850K-1000K |
1st & 2nd Round Picks |
|
|
1000K-1200K |
(2) 1st Round Picks |
|
|
1200K-1400K |
(2) 1st & 3rd Round Picks |
|
|
1400K-1600K |
(2) 1st & 2nd Round Picks |
|
|
1600K-2000K |
(3) 1st Round Picks |
|
|
Over 2000K |
(3) 1st & (2) 2nd Round Picks |
|
The League's Central Scouting Office has fervently been working to come up with ratings for the players available for the upcoming draft.
These ratings will be available to all teams. (For a glimpse of what these ratings might look like check out http://www.hockeysfuture.com).
The system will be similar using a 10-point grading scale. In an effort to ease the scouting burden the league office has released ratings
for draft eligible players. These ratings are an attempt to categorize players, and make it easier to compare them.
A 10 point scale is used, with 10 being the highest.
|
10-Rare Talent 9-Potential Superstar 8-1st Line Forward/Top Defensemen/Top Goalie 7-2nd Line Forward/Top 3 Defensemen 6-3rd Line Forward/Top 5 Defensemen/Backup Goalie 5-4th Line Forward/6-7th Defensemen 4-High-end Minor League Talent 3-Minor League Role Player 2-Low-end Minor League Talent 1-Unlikely to make it out of Juniors |
Keep in mind these ratings are somewhat subjective, and players may fall somewhat outside these parameters (some are overrated, some are underrated). There will be some overlap to players, some will grade higher, and some lower than their actual attributes. This method will replace the previous attempt at a league-wide report. Teams will still receive details about their players via their scouting departments.
9. Team Scouting OfficesScouting offices are an additional expenditure. With the advent of additional international leagues, team Scouting will take on a new role.
If you choose not to open a scouting office, you will only receive the information on the site to guide your draft decision. You may feel this is adequate to your decision.
Minor League Scouting
You can choose to send a scout to attend the minor league games of another team, hoping to collect some information about their players. Scouts will not offer this service, it will be up to you to ask a scout to make the trip to a particular team. How much you spend will determine the success of finding something about one of that team's minor leaguers. For every $20,000 you spend, you'll have a 5% chance of gathering information with a maximum amount of $300,000, 75% chance. You CAN NOT scout a particular player, only the other team's system. If scouting is successful, you will receive an e-mail outlining the benefits received.
Tournament Scouting
It is possible to scout minor tournaments, outside the world tournaments. Scouting these minor tournaments may yield beneficial information concerning draft eligible players. You will receive an e-mail requesting funds for a trip. If you decide to cover expenses, there's a chance that the scout will discover something beyond what's common knowledge about a player.
10. Farm Player Development
Each season points are awarded to teams based on the number of players they have in their farm systems, the number of youth that they have,
and a factor of their winning percentage. These points are then available for use in developing farm talent. These points are awarded sometime
between the trade deadline and the end of the regular season, and can be used at any time prior to the completion of the playoffs. Failure to
use these points is considered a knock against the GM as poor management of their team. A maximum of 12 points can be used on any one
player. Any category under 60 can be raised 5 points. Any category between 60 and 72 can be raised 3 points. No category can be raised
above 75. Adjustments are not allowed to Experience and Leadership.
11. Arena Construction
There are two options with relation to arena expansion and construction.
Option One would allow you to add seats to the existing arena at $5,000 per seat, up to 2500 seats, available this offseason.
Option Two would allow you to build a new arena (cost $3,000 per seat):
18,000 seats cost $54,000,000
20,000 seats cost $60,000,000
(Each construction would receive a credit back of $5,000,000 for existing arena.) It would take two seasons to complete the new arena.
Any time a team is moved to a new geographical location, a fee must be paid to exit their existing arena. This fee will be set
at $15,000,000. The new city will provide financing for a 12,000 seat arena with any additional seating paid for by the team, at
a cost of $3,000 per seat. In order to move a team, prior approval from the commissioner is required. If the league mandates the move,
the fee will be waived.
12. Veteran Training Camps
Teams will have a maximum of 32 points to spend. If the category is over 65 can only increase it by 2 points, under 65 can increase
it by 5 points. Max points on any player is 8. Again this is on players that are between the age of 32-37. Cost per point is $350,000.
Over the course of the next few seasons, these points will continue to dwindle, ages will decline, and cost will increase.
Year 6- 30 points, ages 32-36, 400K
Year 7- 28 points, ages 32-36, 400K
Year 8- 24 points, ages 32-35, 500K
Year 9- 20 points, max 6, ages 32-35, 500K
Year 10- 16 points, max 4, ages 32-35, 500K
The time period for exercising these points will be during the preseason after the completion of free agency.