The Black Knight


ST Mission: Distract/Harm

The Black Knight belongs in no specific place, the ST should feel free to throw it in when ever and where ever he or she thinks it appropriate. The knight has no need for a character sheet as that when the characters encounter it, they will not be able to touch it and it cannot touch them. The knight does appear in ever way fully solid and opaque, it is only upon contact with it that it becomes clear that it is not. If the characters are familar with the concept of a hologram or ghost, feel free to explain it as such.

The knight itself is quite imprssive, everything on it is black and the enormous charger that it rides is black. The horse itself stands nearly seven feet tall at the shoulder with the girth to match. Both the rider and the horse are heavily armoured with very intimidating spikes and studs adorning the metal. The knight's sword is six feet long, more a claymore than anything else; the knight wields it one handed with no apparent effort. No where on the knight is skin visible, if a character can get close enough, they will see that the armour is apparently empty.

The knight will try to block the characters path by materialzing in front of them. It cannot speak, but it can understand speech. If the characters press their luck and open fire on or try to pass the knight it will charge and run through them turn and try again. Once the knight realizes that it is harmless, it may follow the characters trying to trick them, it may charge off hoping that the characters follow. Whatever the case it will try to bring harm to the characters, and is remarkably inventive in that way.



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