| The Immortals' Defiance |
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| Tired of being over powered by the Knights Immortal have decided to change the balance of power. They have gathered their best warriors and have set their sights on the Black Powder Rebels. The Knights intend to prove their power by destroying the Rebels, but will they succeed? |
| Army Size: 2-player game, 200 points per player, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 50 minutes Setting the Scene: Set up terrain as per Mage Knight Unlimited rules. Castle pieces are not used in this scenario. Player 1 is the Knights Immortal player. Player 2 is the Black Powder Rebels player. Special Rules: 1) The Knights Immortal Player may only use figures from the Knights Immortal fraction. 2) The Black Powder Rebels Player may only use figures from the Black Powder Rebels fraction. 3) You may leave the battlefield through your opponents starting area. Victory Conditions: The winner is the player with the most victory points at the end of the game. |
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| Week 1: The Revolution |