| Tri-Fraction Rampage |
| Tired of the defiance of the Black Powder Rebels the Atlantis Guild decided to reclaime their position as the best fraction. The Guild planned an attack to eliminate the Rebels, little did they know the Elemental League also wanted to be known for destroying the Rebels and when the League found out the Atlantis Guild was trying to beat them to it they knew they had two enemies, not one. The three-way war between the top three fractions has begun; which fraction will be the last army still alive... |
| Army Size: 3-player game, 200 points per player, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 60 minutes Setting the Scene: Set up terrain as per Mage Knight Unlimited rules. Castle pieces are not used in this scenario. Player 1 is the Elemental League player. Player 2 is the Black Powder Rebels player. Player 3 is the Atlantis Guild player. Player 1 gets a regular starting area and the other players get 8 inch squares in the corners opposite player 1. Special Rules: 1) The Elemental League Player may only use figures from the Elemental League fraction. 2) The Black Powder Rebels Player may only use figures from the Black Powder Rebels fraction. 3) The Atlantis Guild Player may only use figures from the Atlantis Guild fraction. 4) You may leave the battlefield through your opponents starting area. Victory Conditions: The winner is the player with the most victory points at the end of the game. |
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| Week 1: The Revolution |