| Tri-Fraction Rampage |
| The League has discovered the location of the legendary Pheonix Stone, a mystical stone that has the power to make any warrior invulnerable. The stone is near a Rebel mining facility, which is currently full of hard working dwarves. The Rebels found out about the sotne and are trying to get it first. The Guild was planning an attack on the Rebel camp but over heard talk about the Pheonix Stone anddecided to join the race. The race is on, who will get the to Pheonix Stone first? |
| Army Size: 3-player game, 200 points per player, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 60 minutes Setting the Scene: No terrain is used in this scenario. Castle pieces are not used in this scenario. Player 1 is the Elemental League player. Player 2 is the Black Powder Rebels player. Player 3 is the Atlantis Guild player. Player 1 gets a regular starting area and the other players get 8 inch squares in the corners opposite player 1. Befor the game Place a token in the middle of the battle field to represent the Pheonix Stone. Special Rules: 1) The Elemental League Player may only use figures from the Elemental League fraction. 2) The Black Powder Rebels Player may only use figures from the Black Powder Rebels fraction. 3) The Atlantis Guild Player may only use figures from the Atlantis Guild fraction. 4) You may leave the battlefield through your own starting area. 5) If a figure comes into base contact with Pheonix Stone that figure is considered to be carring the stone and the token will stay in base contact with the figure untll he takes 1 or more clicks of damage. 6) If a figure carring the Pheonix stone takes 1 or more clicks of dammage the attacker places the token up to 3 inches away from the damaged figure. 7) The figure with the Pheonix Stone at the end of the game gets an extra 100 victory points Victory Conditions: The winner is the player with the most victory points at the end of the game. |
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| Week 2: The Pheonix Stone |