| The Immortal's Defiance |
| The Black Powder Rebels, enraged at the ignorance of the Knights Immortal, decided to launch a sneak attack on thier camp at midnight. When they arrived at the camp of thier enemies they discovered the Knights were waiting for them. Now in the darkness of the cloudy night the final battle between the Black Powder Rebels and the Knights Immortal rages. |
| Army Size: 2-player game, both players may use all of their remaning figures, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 60 minutes Setting the Scene: No terrain is used in this scenario. Castle pieces are not used in this scenario. Player 1 is the Knights Immortal player. Player 2 is the Black Powder Rebels player. Special Rules: 1) No figures may make ranged combat attacks ( It is to dark to see your enemies unless they are in base contact with you). 2) A figure carring the Pheonix Stone is considered to have invulnerability. 3) The player who had control of the Pheonix Stone at the end of the last game selects one of his figures to start the game carring the Pheonix Stone. If nobody had control of the Pheonix Stone at the end of the last game the Rebel player gets the sotne. 4) If a figure comes into base contact with Pheonix Stone that figure is considered to be carring the stone and the token will stay in base contact with the figure untll he takes 1 or more clicks of damage. 5) If a figure carring the Pheonix stone takes 1 or more clicks of dammage the attacker places the token up to 3 inches away from the damaged figure. 6) The figure with the Pheonix Stone at the end of the game gets an extra 200 victory points Victory Conditions: The winner is the player with the most victory points at the end of the game. The winner of the campaigne is the player who won the most scenarios. If there is a tie the player with the most victiory points in the last scenario wins. |
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| Week 4: Siege At Midnight |