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| The Power Of The Magestone |
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| There was an explosion in an Orc Raiders tressure cave. Two near by armies heard the expolsion and went to see what caused it. They saw the bodies of the Orcs, they saw the magestones, and they saw eachother. The war between the two armies begins, both sides have two goals, to get as many magestones as posible, and to destroy the enemy. | ||||||||||||||||
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| Army Size: 200 points, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 60 minutes Setting the Scene: Set up terrain as per Mage Knight Unlimited rules. Scatter "Magestones" around the battlefield, at least 10 inches away from each players starting area. There should be 1 red stone, 3 green stones, 5 yellow stones, 5 blue stones, 3 white stones, and 1 brown stone. Special Rules: If a player comes into base contact with a magestone they are considered to be carring it. The magestone will be placed near the figure to show that it is being carried. A figure carring a magestone gets a power boost depending on the color of the magestone. Red= +3 attack Blue= +1 attack Green= +1 damage Yellow= +1 defence Brown= + 2 speed White= +3 defence A figure may only carry one magestone at a time. If a figure carring a magestone is killed place the stone where the figuer was. If a figure carring a magestone is captured the controling warrior gets the stone. You can use anything to represent a magestone, from colored paper to glass beads, but they shouldn't be larger than a 1/2 inch in diameter. Victory Conditions: The winner is the player with the most victory points at the end of the game. |
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