| Tri-Fraction Rampage |
| As the feud between the fractions became more brutal all sides decided they need reinforcements. Not knowing their enemies were doing the same thing the Rebels paid the Draconum to help them in their battles. With the Draconum as their allies and their enemies, the three fractions collide again. Who will be victorious? |
| Army Size: 3-player game, 200 points per player, 2 actions per turn Rule Set: Mage Knight Unlimited Time Limit: 60 minutes Setting the Scene: Set up terrain as per Mage Knight Unlimited rules. Castle pieces are not used in this scenario. Player 1 is the Elemental League player. Player 2 is the Black Powder Rebels player. Player 3 is the Atlantis Guild player. Player 1 gets a regular starting area and the other players get 8 inch squares in the corners opposite player 1. Special Rules: 1) All teams must have at least one figure from the Draconum fraction in their army. 2) You may leave the battlefield through your opponents starting area. 3) A figure carring the Pheonix Stone is considered to have invulnerability. 4) The player who had control of the Pheonix Stone at the end of the last game selects one of his figures to start the game carring the Pheonix Stone. If nobody had control of the Pheonix Stone at the end of the last game the Rebel player gets the sotne. 5) If a figure comes into base contact with Pheonix Stone that figure is considered to be carring the stone and the token will stay in base contact with the figure untll he takes 1 or more clicks of damage. 6) If a figure carring the Pheonix stone takes 1 or more clicks of dammage the attacker places the token up to 3 inches away from the damaged figure. 7) The figure with the Pheonix Stone at the end of the game gets an extra 100 victory points Victory Conditions: The winner is the player with the most victory points at the end of the game. |
|
| Week 3: Draconum Interviene |