| Armies |
| Armies |
| GreatWarrior's 1200 point army |
| (1X) Stone Thrower** (Light) ------------------- 84 (1X) Shaman* -------------------------------------- 21 (2X) Demi-magus** ------------------------------- 50 (1X) Demi-magus* -------------------------------- 22 (2X) Launcher*** ----------------------------------- 62 (1X) Snugra Longstrike -------------------------- 31 (1X) Feral Bloodsucker* ------------------------ 26 (1X) Feral Bloodsucker** ----------------------- 31 (1X) Feral Bloodsucker*** ---------------------- 33 (1X) Half-troll Hacker*** ------------------------ 31 (1X) Ironclad* -------------------------------------- 26 (1X) Half'-troll Hacker* -------------------------- 21 (1X) Crusher*** ------------------------------------ 20 (1X) Hadim ----------------------------------------- 27 (1X) Kamune the Mighty ----------------------- 93 (1X) Lord Oren ------------------------------------ 74 (1X) Lord Maaka --------------------------------- 76 (1X) Grear Fire Dragon (Young) ---------- 202 (1X) Sislith Trackre*** -------------------------- 49 (1X) Sect Executioner -------------------------- 71 (1X) Brass Commander** --------------------- 36 (1X) Mending Priestess** ---------------------26 Total ------------------------------------ 1197 |
| Figures |
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| The Demi-maguses and the Shaman stay in base contact with the Stone Thrower. They wait for the enemy to come near, then blast them with enhanced ranged attacks. The Launchers and Snugra wait by the Stone Thrower to help it take down the enemies strongest warriors. The formation of the Bloodsuckers will attack some of the opponents weaker loners. The formation with Hadim will go after some of the stronger loners and weak formations. The Hero fromation won't do much unless they are badly needed, they will probably wait until closer to the end so I can keep their command rolls, when I don't need command as much they fight. The Sect Executioner uses quickness to get into battle, he can get where he is needed without using and action. The Sislith Tracker and Mending Priestess will stay back and guard the Brass commander, the Tracker bounding to attack and the Priestess healing the Tracker. |
| Strategy: |