ADVANCED TECHNIQUES
Move                                  Location     Damage      Learning time      Turn amount
Chou-Kamehameha
Big Bang Kamehameha
Chou-genkidama
Super Dodonpa
Super Barrier
Super Flare
Ryuu-ken
Ultra punch
Speed up
Tiger -ken
Obilterate
Meteor Strike
Final Flash
Big Bang Attack
Thunder Flash
Ultimate Final Skill
Shin Kikuohou
Machine Gun Tsuki
Slam
Multi-Form
Taijyuu Zanzoken





TEAM MOVES
Double Attack
Purple Comet Crash
Perfect Kamehameha
Twin Blast
Surrounded!!!!
Earth
-----
Grand kai
Earth
----
Hell
Grand kai
South kai
East kai
Kaioshin's
Kaioshin's
------
------
vegeta
West Kai
-----
Earth
-----
-----
Earth
------






--------
-------
Earth
------
------
75,000
150,000
225,000
55,000
-1/2 d
100,000
300,000
+400 p's
+1,000sp
250,000
d=power
100,000
27,500
25,000
30,000
45,000 -500hp
90000 -1000hp
d=15 punches
d=1/6 power
+2 copies of u
dodges next turn and 2t free attack



d=2 chose moves
15,000
d=3 kameha
5,000
3 most powerful moves,can't be dodged

4 weeks
6 weeks
6 weeks
3 weeks
3 weeks
4 weeks +4days
6 weeks
1 week
1 week +5 days
3 weeks
3 weeks
5 weeks
4 weeks
3 weeks
4 weeks
1 week +6days
3 weeks
3 weeks
2weeks
2 weeks +2 days
2 weeks






3 weeks
2 weeks
1 week+ 2days
1 week +4days
2 weeks


2
3
5
1
1
3
1
1
1
2
2
2
2
1
4
2
2
1
2
2
1






1
2
2
1
1
NOTES : Moves like chou-kamehameha can't be learned unles you learn the basic form of the move before it e.g in the case of chou-kamehameha it's kamehameha.
Super Flare can only be learnt by black mages. Chou- Genkidama has no ki cost
With all teams moves the ki cost is shared between the people performing it . When multi-form is performed each one of you gets a 1/3 of your original stats. When slam is performed the first turn of the move is a grab so the opponents can't move during his/her turn next .
key:    p = punches     d=damage
t=turns
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