f 0
o 1
d 8 0 0
d 28 0 0
d 28 0 0
d 62 0 0
d 93 0 0 
d 28 0 0
d 28 0 0
d 62 0 0 
d 127 0 0
d 127 0 0
e
-
^ End of File

#notes for v1's implementation of susbset of 
sprite sacas, v1.
NB: This is a fully functional subset, not 
an incomplete subset. You are getting your 
money's worth, and more!

f [numeric]
- fill sprite bitmask with this byte value.
Note that this is a command as well as data,
so if you do this last, your sprite will be
overwritten by this fill command.

o [numeric]
- offset to byte #[numeric], by C64 ordering.

d 3x[numeric]
- sprite data, as per C64 data statement, right now
this must be 3 numbers per line. no more, no less.

e
- end of sprite. right now, also means end of file.

'-'
- true End Of File marker.

--:
#notes from the designing phase:
(see sprmis.txt)
...this is a subset of the original spec,
but if I stopped to do the full thing,
I'd fall behind schedule... remember that the aim her
is to do something kool, not do a subset of kool stuff that's
inaccessible because it doens't have a balance between 
features and flexibility... e.g. so far vtest.cc is hard
C++, when it's some NASIC or something then I'll be "finished"
in a way... at a level that I can relax a bit and get into 
polishing stuff more.
