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TALENT DESCRIPTIONS ACROBATICS trained in keeping balance, recovering from falls. ACUTE HEARING abilitiy to sense walls, persons, etc by sound pressure. ALERTNESS talent of being keen-eyes, watchful, and alert. ANIMAL HANDLER ability to make friend and in time, train normal animals. ASSESS VALUE determine an object's value. BARD ability to sing and/or play a musical instrument. BOATING ability to use a small sailboat, rowboat, or canoe. BUSINESS SENSE knowledge of business and trading. CHARISMA increases your chance to make friends with humanoids. CLIMBING mountain and rock climbing experience. COURTLEY GRACES court manners and protocol. DETECT TRAPS increases chance to spot a trap, especially when looking. DIPLOMACY allows a leader to command others, even hostile races. DISGUISE ability to impersonate others. FARMING practical knowledge of farming. HEALING ability to heal. HORSEMANSHIP ability to deal with horses. LIE DETECTION ability to tell when a humanoid is lying. LITERACY ability to read and write all the languages you know. MATHEMATICIAN MECHANICIAN builder of mechanical gadgets / traps MIMIC ability to reproduce voice or accent. NATURALIST knows about herbs, animals, etc. PRIEST ability to act as a priest/priestess of your chosen religion. RECOGNIZE VALUE will recognize something of worth. REMOVE TRAPS ability to disarm a trap. RUNNING represents long hours of jogging or sprinting. SCHOLAR can teach, receives respect, recognize languages. SEAMANSHIP ability to act as normal seaman. SEX APPEAL ability to charm the opposite sex. SILENT MOVEMENT walk so quietly cannot be heard by normal hearing. SPYING ability to move inconspicuously, see around corners, etc. STRATEGIST knowledge of military history, theory, & tactics. SWIMMING general swimming ability. THIEF ability to pick locks and pockets. TRACKING describe the last things to have passed an area. TWO WEAPONS ability to use two one handed weapons at once. UNARMED COMBAT basic fighting ability, brawling. VENTRILOQUIST ability to throw your voice. WOODSMAN camping & survival, living off the land. *********** WEAPON TALENTS *********** AX-MACE ability to use all axe and maces well. BOW ability to use a long or short bow. KNIFE-SWORD ability to use a knife or sword well. MISSLE WEAPONS ability to use a crossbow or sling well. SHIELD ability to use a shield well. THROWN WEAPONS ability to throw a spear, axe, or knife well.
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